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Module Name

Requirements

Details

Living Quarters

  • $5,000,000

  • 10 Module Slots (2 Acres)

The living quarters module is used to increase the operator capacity of a facility. Every additional module grants 5 more operator slots.

CQB Shoothouse

  • $2,000,000

  • 5 Module Slots (1 Acre)

The CQB Shoothouse is used to provide CQB (Close Quarters Battle) training to your operators.

Shotgun Range

  • 10 Module Slot (2 Acres)

  • $200,000

The Shotgun Range is used to help improve your operators efficiency and accuracy using shotguns.

Rifle Range

  • 10 Module Slots (2 Acres)

  • $200,000

The Rifle Range is used to help train your operators in using rifles more accurately and efficiently.

Marksman Range

  • 20 Module Slots (4 Acres)

  • $750,000

The Marksman Range is used to help train your operators in using marksman rifles more accurately and efficiently.

Machinegun Range

  • 20 Module Slots (4 Acres)

  • $750,000

The Machinegun Range is used to help train your operators in using machineguns more accurately and efficiently.

Anti-Vehicle Range

  • 30 Module Slots (6 Acres)

  • $5,000,000

The Anti-Vehicle Range is used to help train your operators in using anti-vehicle and anti-tank equipment more accurately and effectively.

MOUT Facility

  • 150 Module Slots (30 Acres)

  • $10,000,000

The MOUT Facility is used to help train your operators to conduct operations in Urban Terrain.

Medical Training Center

  • 5 Module Slots (1 Acre)

  • $1,000,000

The Medical Training facility is used to help train your operators in medical related skillsets.

Explosives Training Center

  • 2 Module Slots (~.5 Acres)

  • $1,000,000

The Explosives Training Center is used to help teach your operators how to use various explosive items more effectively and accurately.

Obstacle Course

  • 5 Module Slots (1 Acre)

  • $2,500,000

The Obstacle Course is used to help train and maintain your operators physical fitness levels.

Vehicle Repair Bay

  • 3 Module Slots (~ .66 Acres)

  • $500,000

The Vehicle Repair bay is used to house and repair/equip light vehicles for your operations.

Armored Repair Bay

  • 10 Module Slots (2 Acres)

  • $2,500,000

The Armored Repair bay is used to house and repair/equip armored vehicles for your operations.

Helo Pad

  • 15 Module Slots (3 Acres)

  • $3,000,000

The helicopter pad provides a landing and takeoff point for any helicopter operations you conduct.

Helo Bay

  • 15 Module Slots (3 Acres)

  • $5,000,000

The Helo Bay provides a space for a helicopter to be stored, repaired and equipped for operations.

Short Runway

  • 25 Module Slots (5 Acres)

  • $2,500,000

The Short Runway allows small planes such as fighters and very small cargo planes to takeoff and land at your facility.

Medium Runway

  • 60 Module Slots (12 Acres)

  • $10,000,000

The Medium Runway allows medium planes such as light bombers and moderate cargo planes to takeoff and land at your facility.

Large Runway

  • 150 Module Slots (30 Acres)

  • $25,000,000

The Large Runway allows large planes such as heavy bombers and large cargo planes to takeoff and land at your facility.

Standard Air Hangar

  • 15 Module Slots (3 Acres)

  • $5,000,000

The Standard Air Hangar allows storage of one small or medium aircraft, as well as the ability to repair and equip them for operations.

Large Air Hangar

  • 25 Module Slots (5 Acres)

  • $15,000,000

The Large Air Hangar allows storage of one of any size aircraft as well as the ability to repair and equip them for operations.