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Property taxation is the basal foundation of taxation in FSN. The more property you own, the higher your taxes will be. Property taxation has set rates depending on your gameplay style. Note that this amount also simulates various property costs like bills and the like.
12 Day - 1.5% 2% of Property Value ($300 $400 per acre/$150 $200 non-arable)
24 Day - .75% 1% of Property Value ($150 $200 per acre/$75 $100 non-arable)
24 Day Realism Ironman - 2.5% 3% of Property Value ($500 $600 per acre/$250 $300 non-arable)
Asset Taxation
Asset taxation is the secondary form of taxation in FSN. It is based on all your owned assets, and it simulates yearly preventative maintenance, permits and registration and the other fees associated with operating equipment. The rates are as follows.
12 Day - 1% of Asset Value
24 Day - .5% of Asset Value
24 Day Ironman - 2% of Asset Value
Improvements Taxation
Improvements taxation is based on structures you have on your land. It simulates building maintenance, permits, and other things related to building upkeep. The rates are as follows.
12 Day - .5% of Improvements Value
24 Day - .25% of Asset Improvements Value
24 Day Realism Ironman - 1% of Asset ValueImprovements Value
Contracting Taxation
Contracting taxation is given to anyone who works contracts in the 30 day tax window. The rates are as follows.
Farm Managers
1% of contract pay, regardless of value/amount of contracts done.
Contractors
Under 25k income = 2.5%
25k-100k income = 3%
100k+ income = 3.5%
Modifiers
Based on the size of your farm, you may be obligated to pay a modifier on top of the two base amounts, as seen in this formula: (Base Property + Base Asset) * (Modifier)
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