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T3 Ship Modules

T3 Ship Modules

Below is a table of all possible ship modules with their purposes, their base stats, and basal requirements.

Module

Requirements (Per HS)

Details

Module

Requirements (Per HS)

Details

Active Sensor

Gollastrium x 450

Linestrium x 1,200

Stralonite x 1,500

Power Use: 0.2625

Crew Need: 0.1125

  • Targeting size = HS / 5

  • Tracking Range = 1.25mkm per HS.

  • Hull targeting has several options where you can decrease or increase targeting size for a reduction in range.

Bay - Drone

Gollastrium x 300

Jastranium x 750

Rostium x 3,000

Power Use: 0.15

Crew Need: 0.15

  • Capacity is 2.5m3 per HS.

Bay - Fighter

Gollastrium x 1,500

Jastranium x 3,750

Rostium x 10,050

Power Use: 0.19

Crew Use: 0.1875

  • Capacity is 1.8 HS per HS

Bay - Large Ship

 

  • Capacity is 1.6 HS per HS

Bay - Ship

 

  • Capacity is 1.4 HS per HS

Cargo Bay

Habalon x 750

Jastranium x 1,500

Rostium x 10,050

Power Use: 0.075

Crew Need: 0.0375

  • Capacity 20m3 per HS.

Cloaking Device

Gollastrium x 3,000

Mythallium x 1,500

Stralonite x 750

Power Use: 0.75

Crew Need: 0.1875

  • Disuse time = HS * 2

  • Max Cloak = 150x HS

Crew Quarters

Habalon x 1,050

Jastranium x 2,250

Linestrium x 450

Power Use: 0.1875

Crew Need: 0.0075

  • 5 Crew Per HS base capacity.

  • Base deployment time 30 months. (days)

  • If extended campaign selected, crew capacity decreases to 3 per hs, but deployment time extended to 90 months (days)

Damage Control

Gollastrium x 1,500

Rostium x 4,500

Stralonite x 750

Power Use: 0.375

Crew Need: 0.15

  • Repair PS is .5 per HS.

Dissipation Field

Covallium x 750

Linestrium x 1,500

Rostium x 4,950

Power Use 0.6375

Crew Need: 0.1125

 

ELINT Sensor

Gollastrium x 750

Linestrium x 1,950

Stralonite x 2,250

Power Use: 0.375

Crew Need: 0.15

  • Targeting size = HS / 2

  • Targeting range = 1mkm per HS.

  • Multiple size adjustments possible for range reduction.

Fire Control System

Habalon x 750

Linestrium x 450

Stralonite x 1,050

Power Use: 0.2625

Crew Need: 0.1125

  • Tracking speed = 1,500m/s per HS.

  • Tracking range = 125,000km per HS.

  • Tracking size = HS / 5

  • If “Range Priority” selected, range increases by 250% but tracking speed decreases by 80%.

  • If “Speed Priority” selected, range decreases by 80%, but tracking increases by 250%.

Gas Harvester

N/A

  • Harvests 2m3 of Gas Per Cycle.

Hacking Module

Mythallium x 1,050

Stralonite x 3,000

Zenium x 1,500

Power Use: 2.0

Crew Need: 3

  • 100 processing power per HS.

Jump Drive

Lexarium x 300

Rostium x 7.050

Vellostrum x 750

Power Use: 1.5

Crew Need: 0.375

  • Jump capacity = 125HS per HS.

Jump Field Generator

Lexarium x 1,500

Rostium x 15,000

Vellostrum x 3,750

Power Use: 2.25

Crew Need: 0.5625

  • Jump capacity = 375HS per HS.

Jump Fuel Tank

Intransium x 1,200

Rostium x 10,050

Vellostrum x 150

Power Use: 0.075

Crew Need: 0.0375

  • Capacity 25,000 units per HS.

Laser Beam

Evallon x 750

Linestrium x 750

Vexornum x 300

Power Use: 0.4875

Crew Need: 0.015

  • Range 30,000km per HS

  • Max Damage ~ 225hp per HS.

Laser Capacitor

Fanthium x 600

Intransium x 150

Rostium x 3,000

Power Use: 0.075

Crew Need: 0.0375

  • Note: HTE = Hits to explode. Each level above 1 increases material cost by 125% per level.

Life Support System

Habalon x 1,500

Rostium x 6,000

Stralonite x 600

Power Use: 0.1875

Crew Need: 0.0375

  • Note: HTE = Hits to explode. Each level above 1 increases material cost by 150% per level.

  • Capacity = 7 crew per HS.

Mining Drill

Linestrium x 300

Rostium x 3,000

Treparium x 750

Power Use: 0.5625

Crew Need: 0.2625

  • Mining rate = 1.25m3 per cycle per HS.

Mining Laser

Linestrium x 750

Rostium x 7,050

Treparium x 2,250

Power Use: 0.9375

Crew Need: 0.5625

  • Mining rate = 3m3 per cycle per HS.

Missile Launcher

Evallon x 750

Linestrium x 600

Vexornum x 330

Power Use: 0.3375

Crew Need: 0.015

  • Max Missile Size = 1.5 per HS.

  • If selected ‘box’ launcher, max missile size is 5 per HS, but non-reloadable without anchorage.

Missile Magazine

Fanthium x 600

Intransium x 150

Rostium x 3,000

Power Use: 0.075

Crew Need: 0.0375

  • Note: HTE = Hits to explode. Each level above 1 increases material cost by 125% per level.

Ore Bay

Jastranium x 1,500

Rostium x 6,000

Stralonite x 150

Power Use: 0.15

Crew Need: 0.0375

  • Capacity 20,000 units (20m3) per HS.

Passive Sensor

Habalon x 450

Linestrium x 600

Stralonite x 900

Power Use: 0.1125

Crew Need: 0.075

  • Targeting size = HS / 10

  • Base range = 3.125mkm per HS.

  • Several size adjustment options for range reductions.

Powerplant

Fanthium x 1,500

Lexarium x 30

Linestrium x 3,000

Power Produced: 5.0

Crew Need: 0.15

  • Power Output = +5 per HS.

Probe Launcher

Atraxium x 750

Gollastrium x 300

Linestrium x 750

Power Use: 0.1125

Crew Need: 0.075

  • Capacity is 3m3 per HS.

Projectile Magazine

Fanthium x 600

Intransium x 150

Rostium x 3,000

Power Use: 0.075

Crew Need: 0.0375

  • Note: HTE = Hits to explode. Each level above 1 increases material cost by 125% per level.

Projectile Turret

Evallon x 750

Rostium x 4,500

Vexornum x 300

Power Use: 0.45

Crew Need: 0.015

  • Range 52,500km per HS

  • Max Damage ~ 150hp per HS.

Railgun

Evallon x 750

Rostium x 3,000

Vexornum x 300

Power Use: 0.375

Crew Need: 0.015

  • Range 75,000km per HS

  • Max Damage ~ 110hp per HS.

Railgun Magazine

Fanthium x 600

Intransium x 150

Rostium x 3,000

Power Use: 0.075

Crew Need: 0.0375

  • Note: HTE = Hits to explode. Each level above 1 increases material cost by 125% per level.

Sensor Jammer

Gollastrium x 1,050

Linestrium x 2,250

Stralonite x 1,200

Power Use: 0.2625

Crew Need: 0.15

Reduction = 10,000km per HS.

Shield Generator

Covallium x 1,500

Gollastrium x 750

Habalon x 1,500

Power Use: 1.125

Crew Need: 0.1875

  • Generates up to 10,000hp per HS. Regeneration rate of 5hp/s

  • Polarversed = 70% of hp (3,500 per HS), but increased regeneration rate of 8hp/s

  • Consumes 3 units of Kinetium per HS per minute, taken hourly. Initial startup cost is HS x 500.

Stasis Bay

Linestrium x 750

Stralonite x 300

Zenium x 1,500

Power Use: 1.125

Crew Need: 0.1125

  • Capacity = 20 per HS.

Sublight Engine

Fanthium x 1,500

Gollastrium x 750

Rostium x 7,050

Power Use: 0.75

Crew Need: 0.1875

  • Basal thrust 1,750tpu per HS.

  • Efficiency. Each level loses 10% tpu, but gains 5% fuel efficiency.

Sublight Fuel Tank

Intransium x 300

Kinetium x 150

Rostium x 6,000

Power Use: 0.0375

Crew Need: 0.0375

  • Capacity 25,000 units per HS.

Terraforming Module

Gollastrium x 3,000

Linestrium x 3,000

Paxarium x 750

Power Use: 1.125

Crew Need: 0.375

  • Terraforming Rate = HS / 5

Vessel Scan System

Stralonite x 4,500

Pandorium x 150

Paxarium x 300

Power Use: 1.5

Crew Need: 2

  • Scans .1 HS/minute per HS.

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