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Combat - Turn Cycles
Combat - Turn Cycles
Each combat instance runs in turn cycles. Turn cycles are chosen by the players and can be in increments of 5, 10 or 30 seconds. The amount of time you should choose will likely depend on your situation. Combat cycles do not begin until atleast 1 vessel (Friend or Foe) is within firing range of a weapons platform.
In general, each cycle that the system processes happens in the same approximate order, as listed below from approximately first, to last.
Offensive weaponry (Non-Interceptables) lasers, railguns, projectiles.
Offensive weaponry (Interceptables) like missiles.
Fighters/Bombers & Squadrons
Drones
Damage Control
Shield Regeneration
Module Disabling/Destruction
Movement & Ranges
Boarding Actions
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