Combat - Weapon Information
This article contains key information about the combat mechanics in regards to weaponry to help familiarize yourself with combat concepts.
Weapon Classes
There are a few weapon classes, as defined below.
Platform Type | Reload | Damage | Range | Base Stats Per HS |
---|---|---|---|---|
Railgun | .8x | .9x | 1.4x | RNG: ~75,000km DMG: ~110hp/volley |
Projectile Turret | 1x | 1x | 1x | RNG: ~50,250km |
Laser Turret | 1.2x | 1.25x | .6x | RNG: ~30,000km DMG: ~225hp/volley |
Missiles | Varies | Varies | Varies | Varies |
Reloading Times
HS | Railgun | Projectile | Laser | Missile |
---|---|---|---|---|
1 (PD) | 0.8s | 1s | 1.2s | 10s |
2-10 (Micro) | 2s | 2.5s | 3s | 30s |
11-25 (XS) | 4s | 5s | 6s | 60s |
25-100 (Small) | 8s | 10s | 12s | 120s |
101-250 (Medium) | 20s | 25s | 30s | 240s |
250-1,000 (Large) | 48s | 60s | 72s | 360s |
1,001-5,000 (XL) | 96s | 120s | 144s | 480s |
5,000 + (Doom) | 192s | 240s | 288s | N/A |
Important Notes
The minimum engagement HS is weapon size * 100 for turrets. This means a 5HS turret cannot engage a target smaller than 500HS. 1HS turrets can engage any size target.