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Combat - Weapon Information

Combat - Weapon Information

This article contains key information about the combat mechanics in regards to weaponry to help familiarize yourself with combat concepts.

 

Weapon Classes

There are a few weapon classes, as defined below.

Platform Type

Reload

Damage

Range

Base Stats Per HS

Platform Type

Reload

Damage

Range

Base Stats Per HS

Railgun

.8x

.9x

1.4x

RNG: ~75,000km

DMG: ~110hp/volley

Projectile Turret

1x

1x

1x

RNG: ~50,250km
DMG: ~150hp/volley

Laser Turret

1.2x

1.25x

.6x

RNG: ~30,000km

DMG: ~225hp/volley

Missiles

Varies

Varies

Varies

Varies

Reloading Times

HS

Railgun

Projectile

Laser

Missile

HS

Railgun

Projectile

Laser

Missile

1 (PD)

0.8s

1s

1.2s

10s

2-10 (Micro)

2s

2.5s

3s

30s

11-25 (XS)

4s

5s

6s

60s

25-100 (Small)

8s

10s

12s

120s

101-250 (Medium)

20s

25s

30s

240s

250-1,000 (Large)

48s

60s

72s

360s

1,001-5,000 (XL)

96s

120s

144s

480s

5,000 + (Doom)

192s

240s

288s

N/A

Important Notes

  • The minimum engagement HS is weapon size * 100 for turrets. This means a 5HS turret cannot engage a target smaller than 500HS. 1HS turrets can engage any size target.

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