v0.2.14
Agricultural
Fixed issue with drain hose not being consumed in some instances when installing on a field.
Updated and fully made accessible ability to turn on and off irrigation.
Updated and fully made accessible ability to turn on and off drainage.
Both above features now actively affect drainage and moisture alongside weather events.
Added ability to move manure from dairy barns to warehouse.
Added ability to move manure from feedlot to warehouse.
Added ability to move manure from pig barns to warehouse.
Note On Above: Pig will likely convert to slurry in the future, this is just a test run implementation of the transfer system in preparation for field fertilization mechanics! Also, the amount of "Manure" you get in warehouse is approximately 20% of the number shown in the ag facility, this represents it being a sellable bag worth, like solid fertilizer.
NOTICE: Aging and culling will begin to occur throughout all husbandry animals soon, meaning (most) animals surpassing 10 game years (120 days) will have a increasing chance of passing away. If this happens you will lose them from your facility and gain nothing from the loss, so be sure to be culling normally!
Began framework for fertilizing of fields. Fields will be able to be fertilized two times, and must be ~ 48 hours apart from one another. More coming on this soon.
Construction
Added 'kit cost' to the job quote dropdown for construction companies, allowing them to quickly see how much the build kit costs to better price their quotes without searching.
Donator
Removed Meta Boxes from DD (They will now only be part of naut club & giveaways instead of a a'la carte option)
Removed 'FSN XP' as a possible prize from Meta Boxes
Removed 'Golden Bales' as possible prize from Meta Boxes
Removed 'Sprinter Van' as possible prize from Meta Boxes
Removed 'Box Truck Voucher' as possible prize from Meta Boxes
Added in Several more Bux prizes to replace the removed items.
Exchange
Updated minimum raw good semi load size to 1000 liters.
Updated minimum raw good train load size to 10,000 liters.
Updated minimum raw good ship load size to 10,000 liters.
Performed the above to prevent rounding errors and creation errors on bulk shipping system. Please remember you can create a warehouse listing for a production a country and then make a buy order versus trying to ship a very small amount from elsewhere with the same intent.
Fixed issue that could cause electronics sales not to add properly to HoS prosperity statistics.
HoS
Turned off prosperity metrics, they may show movement but levels will not be gained or lost for the next 1-3 months while I perform a major update to Prosperity and tie it into the next large update for the HoS system, so feel free to stockpile those goods!
Logistics
Updated the way 'Deliver Deadlines' happen with semi loads. Delivery deadlines are now assigned at time of accepting a job, versus at job creation, as the new way of load handling is moving towards a more dynamic system, and this was the
more sensible way system. This should also resolve the issues with loads being taken and then not showing to attach.Added the ability to do domestic flights for finished material goods from warehouses.
Updated the way loads are found in ports for bulk ships, which should show several more loads available per port now.
Performed more optimization updates to code on ship loading page as part of the longer term optimization effort to improve page load times.
Manufacturing
New Recipe: Dogfood, produced at General Factory.
New Recipe: Diffuser, produced at General Factory.
New Player Experience
Accomplished getting another 4 missions in for the logistics branch of the tutorial system, which have now moved to testing.
Player Market
Hotfixed issue with LE Building Vouchers not displaying in market listings.
PMC
New Research Branch: Private Mobilization 10 levels spanning 25k research points.
Updated training algorithms for future balancing update.
Began framework for next phase of mission system.
Began framwork for non-operator system.
Resource Acquisition
Hotfixed issue with In-Situ prospecting erroring out.
Updated In-Situ so that if there is no result, "none" will display instead of blank to prevent confusion.
Slight updates to In-Situ algorithm based on continued data from player use.
Added ability to cancel active fuel agreements.
Fixed issue with manual delivery of fuel to mine sites.
Added 'LIVE agreement' indicator to fuel operations page of mine sites so you can easily tell if you have an active fuel agreement there.
The Beyond
Updated 'Space' menu option to show for any company above 25000 RP, but limited options based on company type and on strange ore research situation.
Added ability to access individual warehousing at a station that is public even if you do not own the station.
Updated warehousing display to use station name versus station id.
Added ability to cancel T3 manufacturing draft.
Added in station security checks.
Implemented minimum Strange Ore requirements for viewing galactic market.
Added in fuel consumption for Hyper Sublight travel.
Added ability to delete unused designs.
Added requirement of class names to be unique for ship designs.
Wiki
Updated "Reaching the Stars" article with new information.
Added paydirt and waste ratios for optimum blasts in 'subsurface mining operations' article.