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v0.1.77

v0.1.77

Aerospace

  • Made slight adjustments to fuel consumption algorithms for certain types of launches based on payload.

  • Began framework for pressurization and pre-flight testing and fueling.

  • Began testing of player ordered launches of space payloads.

Agriculture

  • Fixed issue that could cause Tomato harvests not to arrive properly in warehouse.

  • Second phase of testing underway regarding crop moisture, precipitation, and drought, should be looking for implementation of this in October.

Archaeology

  • Fixed redirect issues for salvage ships pulling into maintenance bays at player shipyards.

Construction

  • Fixed a couple minor display issues regarding site details.

  • Fixed an issue that would cause toolcribs to not update city information when detaching from dump trucks or pickup trucks.

  • Fixed issues with dispatching having issues with going to or from industrial sites in certain situations.

  • Fixed issue where dispatching trucks to/from job sites being done for other players could cause equipment or semis to lose track of current city data.

  • Fixed redirect issue on failure to find matching equipment for dispatch request.

Donator

  • Performed update of diamond den including new items, new legacy vault item, and restocks of certain LE's.

Logistics

  • Fixed minor UI display issues on semi details page.

  • Fixed failure to dispatch error in some instances of dispatched trucks.

  • Prepared further dispatch framework for testing of other/new dispatch operations.

Manufacturing

  • Updated Active Lines used to be accurate on overview screen.

  • Updated Line Group layouts on overview screen to be better for easy viewing.

  • Fixed missing image for Aluminum Cans

  • New Recipe: DSV I, manufactured at Specialty Factory (RR)

  • New Recipe: DSV II, manufactured at Specialty Factory (RR)

  • New Recipe: DSV III, manufactured at Specialty Factory (RR)

  • Fixed issue when trying to install own module at ship maintenance bay.

Racing

  • Reinitialized Racing, with ability to buy cars, drivers, permits and enter races. Will be starting with scheduled events and then working into automated ones as I get more of the system fleshed out.

  • Updated driver XP gain algorithms.

  • Updated event page UI to be a little more descriptive.

Resource Acquisition

  • Updated prospecting to include slightly better odds of generating oil and natural gas deposits.

  • Began testing of Natural Gas framework to ensure functionality.

  • Implemented framework for delivery and application of fuel storage devices, should be able to begin placing these and filling them to prepare for future operations within 1-2 patches.

Shipping & Sales Center

  • Updated the way material airloads work. Product weight per unit is now shown instead of number of product per 1,000kg.

  • Airlift restrictions changed, max unit weight 10,000kg and maximum total cargo weight 50,000kg for a cargo load creation.

  • Prepared backend framework for exports of other goods from other platforms (Details coming)

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