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v0.2.27

v0.2.27

Agriculture

  • Removed all sheep pregnancies to allow herd culling.

  • Began framework on all breedable animals to allow for removal of pregnant animals in the event of a pen being full, likely a split deployment.

  • Added in testing values for NPK ground values to begin working with organic farming and crop rotation systems.

Archaeology

  • Made slight tweaks to odds of finding anomalies.

  • Made slight tweaks to anomaly type differentials.

  • Continued testing using PMC planes to drop multiple buoys as a contracted service. This has made good progress and we will be looking to deploy it soon, though PMC companies will need to work up to this.

Construction

  • Closed down construction area to resolve issues regarding driving out of certain equipment, auto-completion non-payment and disappearing job sites preventing equipment recovery.

Exchange

  • Added the ability to filter by plot type without a country filter to bring up random plots of that land type in the NPC land purchasing area.

  • Upped the cost of bulk raw sealane shipments by 100% from previous amounts, in line with revamp plans.

  • Removed the 500% subsidy assistance on raw loads. Now they will only pay what the shipper pays to ship the item directly, no long will the government pay extra. This also brings all Player loads in line financially with the new NPC load algorithms.

  • Upped the cost of finished good sealane shipments by 100% from previous amounts, in line with revamp plans.

  • Removed the 500% subsidy assistance on material loads, as with the above, these are now in line fairly with NPC pay and the government no longer generates funds.

  • Made several tweaks to NPC buying behavior in preparation for future deployments.

Logistics

  • Added additional safeguard to prevent sailing away from a player port while still docked in a pier. Should no longer be able to set sail if in a player port at all.

  • Fixed issue that was preventing shipment of train goods from North America to Caribbean, both raw and finished.

  • Capped the size of raw sea bulk shipments to 1 billion liters for raw goods.

  • Capped the size of finished sea bulk shipments to 1 billion units for finished goods.

  • WARNING: The shipping nerf has come, over the next couple weeks I will be doing the next large reduction of subsidies and increase of shipping costs for sealane. If you are shipping sand, clay and other very low value goods across the globe, you will need to be able to make up for it in higher tier manufacturing, or sourcing it closer to operational homebase.

  • NOTE: On the above, this means a large shakeup, and we do apologize anyone this affects, but it is a necessary thing to control rampant inflationary items in the economy, with this being the largest sore thumb that needs to be addressed first. Changes will include ship pricing, fuel burn rates, payments and more. A detailed log will be kept and added to the changelogs as these items occur.

  • Increased Verdansk Capacity to 125 TEU.

  • Reduced Verdansk fuel burn by 25%.

  • Increased Verdansk 4th of 21 Edition to 125 TEU.

  • Reduced Verdansk 4th of 21 Edition fuel burn by 25%.

  • Increase Zepptimus Capacity to 200 TEU.

  • Reduced Zepptimus fuel burn by 27%.

  • Increased Disvovery Class Capacity to 350 TEU.

  • Reduced Discovery Class fuel burn by 30%.

  • Reduced long distance container ship route pay by 25-50% on the highest paying jobs.

  • Reduced short distance container ship route pay by 25-50% on highest paying jobs.

  • Reduced long distance bulk ship route pay by 25-60% on highest paying jobs.

  • Reduced short distance bulk ship route pay by 25-60% on highest paying jobs.

  • Reduced long distance liquid ship route pay by 30-75% on highest paying jobs.

  • Reduced short distance liquid ship route pay by 30-75% on highest paying jobs.

  • Reduced long distance cryo ship route pay by 20-50% on highest paying jobs.

  • Reduced short distance cryo ship route pay by 40-50% on highest paying jobs while bumping lowest paying jobs up by 20%.

  • Increased Paltala Class cargo capacity to 600 TEU.

  • Reduced Paltala Class fuel burn by 15%.

  • Increased Paltala Krakken 21 Edition capacity to 720 TEU.

  • Reduced Paltala Krakken 21 Edition fuel use by 15%.

  • Increased Platinum Class cargo capacity to 2500 TEU.

  • Increased Platinum Class Fuel Burn by 16%.

  • Increased Cheese Class cargo capacity to 3200 units.

  • Increased Cheese Class fuel Burn by 16%.

  • Increased cost of Trident class ship to $44.5m

  • Increased Fuel Burn of Trident Class ship by 14%

  • Increased Rex Class cargo capacity to 4700 units.

  • Increased Rex Class Fuel Burn by 13%.

  • Increased Fuel Burn of Prime-Time class by 6%.

  • Increased Fuel Burn of Flying Dutchman class by 11%.

  • Increased Fuel Burn of Matador class by 5%.

  • Increased Cargo capacity of 4x1 to 5,000m3.

  • Increased Fuel Burn of 4x1 by 20%.

  • Renamed Bulk 4x1 to Bulk 5x1.

  • Reduced Fuel Burn of Bulk 8x1 12x1 by 15%.

  • Increased Fuel Burn of Casual Diner class by 36%.

  • Increased Fuel Burn of RoboNaut class by 16%.

  • Increased Fuel Burn of Atlantic class by 29%.

  • Decreased purchase price of Anatolian Class to $63.5m.

  • Decreased Fuel Burn of Anatolian Class by 19%.

  • Increased purchase price of Kever Class to $85m.

  • Increased Per Bay capacity of Kever Class to 24,000m3.

  • Reduced purchase price of Bulk 30x5 class to $145m.

  • Increased Per Bay capacity of Bulk 30x5 to 35,000m3.

  • Reduced Fuel Burn of Bulk 30x5 by 15%.

  • Renamed Bulk 30x5 to Bulk 35x5.

  • Increased cost of Bulk 40x4 to $205m.

  • Increased Per Bay capacity of Bulk 40x4 to 60,000m3.

  • Decreased Fuel Burn of Bulk 40x4 by 7%.

  • Renamed Bulk 40x4 to Bulk 60x4.

  • Increased cost of Delta Class to $235m.

  • Increased Per Bay capacity of Delta Class to 60,000m3.

  • Reduced Fuel Consumption of Delta Class by 25%.

  • Reduced Fuel Consumption of Gin Titan Class by 37%.

  • Added in framework for flight certification of co-pilots to upgrade to pilots.

Resource Acquisition

  • Fixed a very rare instance that topping off fuel bladders would still not work despite criteria being met.

  • Made it so that holding ships will idle once a site is depleted.

  • Made it so FPSO ships will idle once a site is depleted.

Manufacturing

  • Performed a secondary hotfix to get XL refineries properly refining that black gold!

  • Performed a framework update to factory system in preparation for facility management options.

  • Added in about a dozen new recipes that aren't quite ready to be revealed yet but will be needed for future features.

  • Began work on the material overview system for Blueprints in preparation for advanced manufacturing.

PMC

  • Updates to living quarter system in preparation for larger unit based system.

  • Began work on hangar/bay templates for vehicle activities.

  • Began testing runway and helipad flight operations.

  • Nearing completion on testing of level 1 full (non-training) missions, so lock and load!

The Beyond

  • Did some minor rebalancing of asteroid economy.

  • Updated probability algorithms on anomalies both asteroid and gas cloud.

  • Began framework for salvage and derelict anomaly sites.

Other

  • Slight updates to documentation regarding mining operations in preparation for future deployments.

  • Slight updates to documentation regarding agricultural operations in preparation for future deployments.

  • Began drafting soil nutrition values article.

  • Loaded in Split-14 ribbons, will distribute this weekend, extremely sorry about the delay!

  • Loaded in Split-15 ribbons so they are ready to go ahead of time.

  • Loaded in Split-14 trophies, will distribute this weekend as well.

  • Had a birthday and coded through it ^.^

  • Handled over 50 various support issues, and continuing to work through them. You're really keeping us busy this month!