v0.2.02
Agriculture
Fixed issue with global notifications for grain harvests happening more often than intended.
Fixed issue with being able to mass milk Brown Swiss cows in dairy barns.the
Added ability to butcher both bull and heifer, bull only or heifer only in dairy barns.
Added ability to butcher both bull and heifer, bull only or heifer only in feedlots.
New Planter: 4905, 12 meter working width, requires 200hp tractor.
New Manure Spreader: 5518, self propelled.
New Baler: L340, 2.25m working width, requires 190hp tractor.
New Self Propelled Sprayer: 4718.
Added ability to use own butchery for pasture mass butchery operations.
Made it required for both fields to be 'Plowed' status when merging fields, preventing certain bugs arising with transferring fields in growing or harvesting states.
Fixed issue with Fruit harvests not starting, or sometimes delivering to warehouse but still being harvestable.
Added ability to favorite agricultural plots that are not fields, such as buildings.
Fixed issue with straw harvest not working as intended in some situations, including some warehouse deliveries.
Removed ability to harvest switch grass with standard harvester (Should only be windrower)
Fixed multiple instances of multiple harvest forms being available when only one should. If any others are encountered please ticket!
Solved an issue that was causing some ag buildings not to list for sale property, if any more issues, please submit a new ticket with detailed information!
Archaeology
Made small adjustment to sea anomaly generation algorithm.
Added notification for when a sonobuoy gets a ping on a salvage site.
Added ability to remove cargo from salvage ship if it is idle and at port.
Added ability to nickname salvage ships.
Added ability to nickname survey ships.
Fixed bug that would cause max grid parameters to potentially change in some situations when re-deploying a salvage ship to an anomaly search grid.
Fixed issue with Poseidon ship not showing crane information properly for crane lifting.
Fixed issue that could cause ledger entry not to appear for treasure recovery and sales.
Corporate/Holding
Added ability to delete group tags. Do so via dispatch center. Any tag that is deleted will automatically remove that tag from any equipment or semis that are labeled with it.
Construction
Added additional Type filter and Size filter to filtering system for equipment on equipment homepage.
Added pagination to equipment results on equipment homepage.
Added equipment tag information to various construction pages for all land types.
Added link to semi details page for all semis on construction sites.
Removed errant dispatch order information from construction sites now that it is all centralized in dispatch center.
Fixed level 8 builds allowing construction to begin with 1 less telehandler than necessary.
Exchange
Fixed issue with bulk loads generated from sea shipping not providing destination.
Fixed issue with Mort Shell - Smoke not being shippable.
Made redirect from a purchase go back to the product search page to look for more goods or materials.
Added company names to sell offerings for raw and finished goods so players can reach out to the company for private offers.
Added filter saving when searching for undeveloped land. Once a country is selected it will remain with any sub selections until a new country is chosen.
Defaulted shipment amounts or warehouse xfer amounts to total quantity for raw goods.
Defaulted shipment amounts or warehouse xfer amounts to total quantity for finished goods.
Added ability to private sell all structure types to a specific company, simply specify CID when selling the structure.
Added Pork to search
Fixed missing image for hemlock
Fixed missing image for greenheart
Fixed missing image for danta
Fixed missing image for dahoma
Fixed missing image for khaya
Fixed missing image for whitewood
Fixed missing image for walnut
Updated warehouse checking for deliveries to be front loaded, meaning if a location doesn't yet have an item, it will generate the new warehouse at the time of shipment creation.
Logistics
Added Limon, Costa-Rica to port map.
Fixed issue causing auto-unload timer to be zero in some instances when using player ports.
Fixed dispatch bobtail list not being alphabetical in dropdown menu.
Made it possible to set your own 'shore leave' time in hours or days, versus just a 1 hour period.
Added ability to load RORO ships en masse with equipment that is in a tag group. For equipment of the tag group to qualify, it must be idle and in the port city.
Added ability for RORO (Vehicle) ships to auto unload at player ports like other forms of ships, only works on NPC loads.
Added automatic load filtering for bulk ships to only show loads that are smaller than the largest bulk bay available, but will also show any load assigned to your company.
Added dynamic redirecting for ship nicknames making sure you go back to the proper ship view for each ship.
Made it so that when you set a shore leave you are returned to the proper ship page after instead of the main fleet page.
Made group tag list ordered alphabetically in semi details page.
Made cargo already aboard a ship ordered alphabetically by destination.
Added ability to add trains to train depots.
Added ability to assign route jobs to train depots.
Added in automation to trains working with jobs at train depots.
Added in new dispatch feature for semis, allowing you to dispatch a semi group to a specific site type and site id.
Fixed bug that was keeping certifications from being rewarded for NPC Contracting.
Fixed issue with dispatch center not showing equipment from equipment tagged groups.
Removed ability to load a 0m3 load onto a bulk ship from a player bulk load (Player bulk loads now not shown if no space left on ship.)
Made several updates to delivery system on backend to help prevent lost load situations with player loads and semis.
Several small updates to train engineer hiring, firing and placement UI.
Manufacturing
Added error and success messages for United Production perk usage in factories.
Added ability to filter recipes by raw agricultural goods in addition to ores and timbers.
New Building: Chemical Factory - Large, capable of 25 lines of production.
New Building: Ceramics Factory - Large, capable of 25 lines of production.
New Recipe: Side Scan Sonar. This is a Survey Ship module, the first of many to come. Produced in Electronics Factory (RR). (Eliminates need to identify an unknown anomaly with a second trip)
New Recipe: Wheat Flour, produced at Food Factory.
New Recipe: Drainage Hose, produced at Plastics Factory.
New Building: Glass Factory - Large, capable of 25 lines of production.
New Recipe: HDPE Irrigation Kit, produced at Specialty Factory
New Recipe: Urea, produced at Chemical Factory
New Recipe: Mechanical Grease, produced at General Factory
New Recipe: Batteries - AA, produced at General Factory
New Recipe: Batteries - AAA, produced at General Factory
New Recipe: Ship SATCOM System, produced at Electronics Factory (RR)
New Recipe: Oil - Standard, produced at General Factory
New Recipe: Oil - Synthetic, produced at General Factory
New Recipe: Animal Crate - XS, produced at Specialty Factory (RR)
New Recipe: Diamond Saw, produced at Specialty Factory (RR)
New recipe - MOOSE Nation Energy Drink - manufactured in food factory
New recipe - Headset Gaming - manufactured in electronics factory
New recipe - iCrumba - manufactured in electronics factory
New recipe - Bulda-Abe-L Logs - manufactured in general factory
PMC
Added back reflex skills to operators who lost it due to last weeks bug with CQB missions.
Resource Acquisition
Fixed an issue that would cause surface equipment not to be visible on a mine in 'Subsurface Prospected' status.
Added ability to click view button to visit a resource site from the search mines by resource type button in interactions > Data - Mines area.
Removed the decimal places on the awaiting shipment pile in Data view.
Added 'toggle' ability to turn timber operations into woodchip operations. Can be turned on and off. When on will convert all wood that is being shipped to woodchips (Note in the near future this feature will require you to additional equipment on site.)
Added in estimated distance to a refinery when selecting which refinery to request a quote from, should make it so a player can choose the 2-3 closest refineries for quotes instead of having to submit to all.
Made it so mass tagging on a mine site only affects equipment of that type (Surface or Subsurface) based on where you perform the mass tag feature from.
Added equipment name and capacity information to surface operations page on mine sites.
Added equipment name and capacity information to subsurface operations page on mine sites.
Added link to semi details page from mine site semi logistics page.
Venture Capital
Corrected issue that was miscounting stats towards VC ribbon, now correctly calculating, and all stats on this have been reset.
Other
There were another 15+ fixes, and 12+ minor adjustments made that didn’t make the changelog, just a tally count.