v0.2.09
Agriculture
Fixed image for BW109G Cultivator.
Corrected category typo for Series 9 Tractor.
Made monthly adjustment to weather algorithms based on previous 30 days of data.
Made preparations to begin 'seasons' in Northern and Southern Hemisphere. Testing begins this coming week for a launch hopefully in early July.
Archaeology
Made more adjustments to anomaly seeking algorithms in dispersion based on past 30 days data.
Corrected an error that could cause salvage anomalies to propagate in place of oil anomalies in limited instances (1 in 10 finds roughly), which should see an overall increase in oil finds.
Construction
Added ability for toolcribs to be installed on dump trucks.
Added a mass install option to install toolcribs on all dump trucks that are eligible but do not yet have this.
Added next algorithm update to random NPC job generation.
Began testing of excavation jobs and land working jobs for NPC construction, these will just require equipment and sometimes things like gravel, as opposed to finished building goods, helping younger players get started easier.
Exchange
Corrected text for large train depot.
Logistics
Performed major overhaul and upgrade to back end of trains, turning the back end load per hour down to about 5% of what it had been prior. This was a major rework, but thankfully should not have any new impacts on how you operate your trains.
Performed a major overhaul and upgrade to back end of airplanes, also ensuring that they use about 5% of system resources as they had previously.
Shoved approximately 300 enroute trains along their routes to complete their routes early to prepare to cycle in the new train system.
Continued making tweaks to the automated train station delivery system trying to make sure all our ducks are in a row before launch to minimize bug potential. Getting close here.
NOTICE: For 1-2 weeks, trains will not consume fuel while I ensure new back end is working properly.
NOTICE: For 1-2 weeks, planes will not consume fuel while I ensure new back end works properly.
Enjoy the free fuel :)
New Player Experience
Continued work on testing the first few missions for each industry. This has been getting sidetracked for several weeks due to all the other features we are trying to push live and our staff shortages, but getting it back in rotation as I'd really like you all to be able to invite friends, family and co-workers to join in an environment that is a easier to learn one for a new player.
Manufacturing
New Recipe: G36K, produced at Armament Factory (RR).
New Recipe: Egg Carton, produced at Food Factory (Note: Requires eggs, coming soon ;) )
New Recipe: Dresser - Redwood, produced at Furniture Factory.
New Recipe: Applesauce, produced at Food Factory.
New Recipe: Animal Crate - Small, produced at Specialty Factory.
PMC
Added New Light Armored Vehicle into Blueprint Pool.
Added New MBT into Blueprint Pool.
Added KC-46A into Blueprint Pool.
Resource Acquisition
Fixed image for 870p Excavator
Fixed image for PC650LC-11 Excavator
Fixed image for XE900D Excavator
Continued testing with mine site delivery. Most basic functions are working as intended, but sussing out how exactly and when exactly I want auto-shutoffs of agreements to kick in, once this is done, it will receive the final key turn to fully live.
Began testing of crane ship movement and delivery of oil derricks alongside pipe laying testing, all is looking good so I'm hoping for a near future release on this inter-player business model.
Other
Began long term optimization and growth scaling changes to the back end. This is a single changelog item but constitutes several hours of work that was done this week, along with hours in ongoing weeks with the aim of improving current and future performance.
Made Archaeology research points visible on the front end in the leaderboards area.