v0.1.86
Agriculture
Fixed pumpkins not being plantable.
Conducting primary test of Cow feeding from player warehouses (This is diagnostic, you will not lose any.)
Conducting primary test of Pig feeding from player warehouses (This is diagnostic, you will not lose any.)
New SP Sprayer: 9130
New SP Sprayer: 4730
Alliances
Began initial testing of baby version of alliance interface for alliance leaders to be able to set up some basic decisions and fee structures for alliances.
Competitive
Testing first iteration of fully automated rally races (Using NPCS). Testing should conclude this week, and we should go live with full automation by beginning of year.
Started working on auto-renewals for driver and car registrations.
Updated tuning statistics to have slightly more options based on terrain and track features.
Contracting
Added Continent to fleet assignment screen.
Disabled LE Semis from being eligible for fleet assignment.
Updated wording on success messages and some form buttons per feedback.
Added ability to increase semis on a contract up to double the required amount.
Updated the generate contract button to change colors if player already has maximum contracts
Donator
Fixed Anomalies being able to be activated in non-port cities.
Global Exchange
Fixed issue with a couple select raw goods not delivering upon purchase.
Updated NPC Purchasing Algorithms on raw goods.
Updated NPC Purchasing Algorithms on finished goods.
HOS
Extended window for November / December HOS to end of December. Jan 1, all will turn over, so 'stop' feeding if you've hit your goal to grow your city, or continue feeding to get cities that haven't yet
met goal to be there!As a Holiday Bonus, any city by the end of December that is 80% to it's goal of maintaining or growing will be grown/maintained!
Began live testing of NPC companies being subsidized and brought into a country via political actions.
Logistics
Final 'Pre-Dynamic' algorithm update to shipping loads completed.
Temporarily removed ability to set destination sailing while moored.
Verified aircraft consuming fuel properly.
Fixed Holiday loads sometimes having red accept button and incorrect CR load IDs.
Fixed Hazmat Loads sometimes showing with a green accept button.
Fixed Dry/Bulk ships not displaying % full for the Bulk Bay.
Resource Acquisition
Fixed multiple instances of duplicating oil barrel issues (If you have more please report!)
Made updates to sea anomaly algorithm.
Updated backend handling of FPSO to Oil Tanker transitions.
New Wheel Loader: 993K
New UG Loader: WH22H
New UG Dumptruck: MT2200
Other
New Player Experience: Missions 1-5 enter testing for Agriculture.
New Player Experience: Missions 1-5 enter testing for Construction.
New Player Experience: Missions 1-3 enter testing for Resource Acq.
New Player Experience: Missions 1-5 enter testing for Logistics
Fixed issue with outfit sales in holiday tracker.
Fixed Eminent Domain redemption issue from holiday hider shop.