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v0.1.02

v0.1.02

Nut Gallery

  • New Vehicle: Tesla One

  • New Vehicle: Nikola Duo

  • New Feature: Electric Powered Vehicles! That's right. You can now purchase electric powered vehicles. Currently there are two semis
    that run on electric. To refuel, they will check the local city market for electric listings. Filling is instant, but in time electric
    refills will take some time for charging. If filling up on the road, they will pay $1.20 on normal routes and $2.25 to and from mines per unit.

  • Added Bunkering Ship, carries 5,000m3 of Fuel

  • New Ship: Geo Survey Vessel Class 1.

  • New Ship: Geo Survey Vessel Class 2.

  • New Feature: Ability to take jobs for Geo Survey. These jobs will always bring you back to the port you started in, so if you want to sail to another
    port, you will have to manually sail there. Only 1 job can be taken at a time. This is the first baby implementation. Future iterations will let you go
    on your own survey sailing operations in search of salvage, lost treasure, and underwater oil deposits! Enjoy the first version of Geo Survey ships!

  • Implemented initial test of fix for closing out hard close date offers. If this deployment proves smooth we will look for VC to become available to the main
    game population in the near future.

  • Tentatively Added Ability for Nut Gallery to move equipment to docks and then have it shipped by their ships or other players. Note this feature was turned on after a
    'dormant' testing period meaning I am unsure if there will be a few bugs. Please use with caution and pay attention to what you are doing for bug reports!

Other

  • Set all city populations to 250k in preparation for growth/demand mechanics.

  • New Vehicle: Generic Bucket Truck

  • Fixed Spelling issue with Pumpkinseed Fish.

  • Updated Corporate HQ descriptions to include their corporate worker capacities.

  • Updated homepage to include recurring donator club link.

  • Triple checked and verified that player market items do expire after 7 days.

Resource Acquisition

  • Changed Wheel Loader AI to continue filling load already started before moving on to next trailer.

  • Changed Log Loader AI to continue filling load already started before moving on to next trailer.

  • New Ore: Cassiterite. Used to refine into Tin. (Artwork pending!)

  • New Vehicle: Putz 28z Concrete Pump

  • New Vehicle: Findits Geologic Survey Vehicle

  • Feature Activated: The ability to prospect land has been granted again. This legacy version will remain until the new version is ready for deployment.

Production

  • Fixed issue with Electrical Wiring not producing.

  • Updated redundancies on single input products to keep from empty line failures.

  • Fixed All Lines Being Named Line 1

  • Fixed issue with factories failling to output product when all requirements met in limited situations.

  • Added Forms for shipment of factory goods (Not Fully Activated Yet!)

  • Removed 'None' from recipe book so it will not show.

  • Added filter system for recipe book.

  • Wiped Production To Clean Slates of 1000 per regular product and 500k for Electric to prepare for further launches.

  • Corrected issue with power plants not displaying power output properly.

  • Adjusted power output display to be accurate based on current condition of a power plant.

  • Prepared Power Plant intereface for consumer services.

  • Set Powerplants to display power related warehouse items for easy referencing.

Logistics

  • Added ability to select refuel from port bunker ship.

  • Added ability to select refuel from player owner bunker ship.

  • Added Bunkering Ship Interface

  • Added ability to purchase wholesale fuel for bunkering ship.

  • Added the ability to view any accepted loads in arrival city on semi details page for enroute trucks.

  • Added the ability to see worker available XP from staffing page.

  • Updated employee identification number system.

  • Added the ability to send domestic loads of factory produced goods. Factory goods will be trailer provided for now, and
    trailer type will depend on the good.

  • Prepped form for fleet insurance policies for future implementation.

  • New Vehicle: Mack Pinnacle

  • New Vehicle: Mack Anthem

  • Added in fuel tax for aviation refueling. Base rate until Head of State system is 3%.

  • Added in fuel tax for train refueling. Base rate until Head of State system is 3%.

  • Added in fuel tax for semi refueling. Base rate until Head of State system is 3%.

  • Added in 120 domestic routes semi routes for Ethiopia linking all domestic cities properly.

  • New Feature: Ability to hire NPC crew for your cargo ships. Crew is hired in bulk batch, and gain experience together.

  • Ships with a Captain Now have a 2.5% faster load and unload time.

  • Ships with a Crew Now have a 2.5% faster load and unload time.

  • Updated all hiring and HQ figures to include crew and captains.

  • Crew and Captains will now be paid daily.

  • Added additional check in vehicle load spawning algorithm to help with generation of shorter distance/smaller loads for lower class RORO's.

  • Added ability to rename owned ships.

Construction

  • Added ability to bring low boys to job sites with semi.

  • Fixed redirect for commencing construction.

  • Vehicles on site when construction commences now become active in construction status.

  • Added ability to load idle equipment onto lowboy for transport.

  • Added ability to unload equipment from lowboy to job site.

  • Added ability to send lowboys out from job site.

  • Re-released ability for players to access construction area of site.

PMC

  • Counts for possible Vehicles, Armor, Helos, Fighters and Heavy AC now properly listing in PMC HQ overview.

  • Added in functionality for purchasing of equipment, operators, and vehicles for PMC Operations. Release of ability still pending.

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