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v0.1.73

v0.1.73

Achievements

  • Fully Activated All For One Achievement with 3 Ribbons.

  • Activated new Venture Capital Achievement with 3 Ribbons.

Agriculture

  • Fixed some crops not providing seed charges properly. -- ANNOUNCE

  • New Crop: Hops, charge of $250 per acre to plant, harvested with coffee harvester.

  • Added Leather to Butchery process for cattle. Leather will automatically be placed in the warehouse locally for the company doing the butchering.

  • New Animal: Pigs (Landrace)

  • New Animal: Deer (Whitetail) (Pasture making should be available, but no store purchase until artwork for female animal comes in, probably 1-2 weeks!)

  • New Animal: Elk (Pasture making should be available, but no store purchase until artwork for female animal comes in, probably 1-2 weeks!)

  • Made Feedlots live for cattle to be placed in, and butchered out of. This has came as 'feed' is about to become mandatory soon, so make sure you are prepared!

  • Fixed medium pig barn capacity from 25 to 250.

  • New Crop: Tomatoes, charge of $50 per acre to plant, harvested with Root Crop Harvester.

  • New Crop: Cacao, charge of $500 per acre to plant and requires tree planter. 4-5 year growth to maturity then yearly harvest. Harvested with Coffee Harvester.

  • New Crop: Strawberries, charge of $50 per acre to plant, harvested with Grape Harvester.

Construction

  • Made it possible to create train loads within the same country to move equipment.

  • Updated round pen designations to show differences between the two when selecting for construction contracts.

  • Fixed inability to archive 'Pending' agreements as a construction company.

  • NPC Construction is nearing first initial deployment, I will be conducting testing this week and possibly next and then turning you all loose with it to break it a bit in it's first baby version.

Donator

  • Hotfixed a couple minor issues with proper display of All for One perk in limited circumstances upon activation.

  • Fixed issue with All For One Ship Cargo perk only dealing with loading and not with unloading. All For One perks that had deployed before this fix with this roll were given back their perk, and this fix was made live immediately when it was made!

Logistics

  • Added ability to see from ship overview page if a cargo ship is in shipyard, and also if it is docked at a pier or maintenance bay.

  • Added ability to see which cargo bay a bulk load that's onboard is in, shown beneath payout amount in green.

  • Added ability to see your current price setting for bunker ships in the adjust pricing form.

  • Added ability to see the current group tag of any loaded equipment on a RORO. (If no group, it will not display).

  • Added Group Unload functionality to RORO ships. If a ship has a Captain and has atleast 2 vehicles loaded from a group, it will unload any and all equipment in that group that's aboard that ship in one click.

  • New Port: Kolonia, Micronesia

  • Added dispatching ability to move equipment to a mine site. Equipment must be in a group tag, and must be in the same pickup location for it to work as intended currently, otherwise you may incur time penalties. This is done from the mine site logistics screen. Can be any number of semis, and any number of equipment as long as they are in a group, if you have 1 semi and 10 equipment, it will take more time but one semi will do all. If you have 10 semis and 10 equipment it will take less time and work the same.

  • On the above, several balancing updates and additional safeguards are planned, I would encourage not attempting 'wonky' things in the next couple weeks while I get these in place, but I know you are all excited for it so getting it out to you.

  • Updated UI for accepting semi loads. New system is that if no certs are required, or the current driver meets certification requirements, the button will be green. If they do not meet the current certification requirements, the button will be red.

  • New Port: Betio, Kiribati

  • New Ship Type: Train Transport. Will be used to transport player trains via sealane. Currently this is partially in. They will be able to be bought but not used quite yet. Expect this to be a primarily player load designated ship, I would not invest in these for NPC transport, and I'd give it a couple weeks if you want to use one for your trains as I'm still finishing this up, this was a 'end of splitathon' addition!

Manufacturing

  • Recipe Update: Complete overhaul of M14 EBR Recipe, now made at Miltech factory (RR)

  • Recipe Update: Complete overhaul of PSG-1 Recipe, now made at Miltech Factory (RR)

  • Recipe Update: Complete overhaul of M110 Recipe, now made at Miltech Factory (RR)

  • Fixed ongoing bug regarding being able to manufacture aerospace propellants as a manufacturing company.

  • New Recipe: Aircraft - Electronics, manufactured at electronics factory (RR)

  • New Recipe: Aircraft - Turboprop Engine, manufactured at Aerospace Factory (RR)

  • New Recipe: Aircraft - Prop Engine, manufactured at Aerospace Factory (RR)

  • New Recipe: Aircraft - Seating Economy, manufactured at Aerospace Factory (RR)

  • New Recipe: Aircraft - Jet Engine Large, manufactured at Aerospace Factory (RR)

  • New Recipe: Aircraft - Jet Engine Medium, manufactured at Aerospace Factory (RR)

  • Recipe Update: Aircraft Plating now requires Aerospace Manufacturing Level 1

  • Recipe Update: Aircraft Tire - Small now requires Aerospace Manufacturing Level 2

  • Recipe Update: Aircraft Tire - Large now requires Aerospace Manufacturing Level 4

  • New Recipe: Leather - Raw (Only possible from cow butchering)

  • New Recipe: Military - Chassis, manufactured at Military Vehicle Factory (RR)

  • New Recipe: Military - Chassis Light, manufactured at Military Vehicle Factory (RR)

  • New Recipe: Military - Engine, manufactured at Military Vehicle Factory (RR)

  • New Recipe: Military - Tank Engine, manufactured at Military Vehicle Factory (RR)

  • New Recipe: Military - Tank Track, manufactured at Military Vehicle Factory (RR)

  • New Recipe: Military - Tank Turret, manufactured at Military Vehicle Factory (RR)

  • New Recipe: Military - Tank Chassis, manufactured at Military Vehicle Factory (RR)

  • New Recipe: Military - Vehicle Comms, manufactured at Electronics Factory (RR)

  • Made live the effects of "Pier" upgrades. Each level (up to level 10 max) grants a 2.5% bonus to load/unload times at a pier.

  • New Recipe: Bottled Goat Milk, manufactured at Food Factory.

  • Added 'Return To City' link beneath image of all detailed factory views, allows returning to city overview without needing another tab.

  • New Recipe: Fish Aquarium, manufactured at Glass Factory.

  • New Recipe: Laboratory Set, manufactured at Glass Factory.

  • New Recipe: Laptop - Economy, manufactured at Electronics Factory.

  • New Recipe: Laptop - Midgrade, manufactured at Electronics Factory.

  • New Recipe: Laptop - Gaming, manufactured at Electronics Factory.

  • New Recipe: Kitchen Cabinets - Mahogany, manufactured at Electronics Factory.

  • New Recipe: Cheese - Cheddar, manufactured at Food Factory.

  • New Recipe: Owl Crackers, manufactured at Food Factory.

  • New Recipe: Semi - Chassis, manufactured at Vehicle Factory (RR)

  • New Recipe: Semi - Engine, manufactured at Vehicle Factory (RR)

  • New Recipe: Train - Cockpit, manufactured at Electronics Factory (RR)

  • New Recipe: Train - Engine, manufactured at Train Factory (RR)

  • New Recipe: Train - Chassis, manufactured at Train Factory (RR)

  • New Recipe: Train - Hull, manufactured at Train Factory (RR)

  • New Recipe: Toothpicks, manufactured at Lumbermill.

  • New Recipe: Subflooring, manufactured at Lumbermill.

  • New Recipe: OSB Sheeting, manufactured at Lumbermill.

  • New Recipe: Mountaineering Backpack, manufactured at Textile Factory.

  • New Recipe: Burlap, manufactured at Textile Factory.

  • New Recipe: Rice - Packaged, manufactured at Food Factory.

  • New Recipe: Rice Milk, manufactured at Food Factory.

  • New Recipe: Reuby's Juice, manufactured at Food Factory.

  • New Recipe: Milly-Tarts, manufactured at Food Factory.

  • New Recipe: Strawberries - Packaged, manufactured at Food Factory.

  • New Recipe: Pita Chips, manufactured at Food Factory.

  • New Recipe: Butter, manufactured at Food Factory.

  • New Recipe: Doughnuts - Glazed, manufactured at Food Factory.

  • New Recipe: Nik-A-Roni, manufactured at Food Factory.

  • New Recipe: Mac n Cheese, manufactured at Food Factory.

  • New Recipe: Ketchup, manufactured at Food Factory.

  • New Recipe: Frozen Pizza, manufactured at Food Factory.

  • New Recipe: Cheese - Goat, manufactured at Food Factory.

  • New Recipe: Soy Sauce, manufactured at Food Factory.

  • New Recipe: Jerky - Beef, manufactured at Butchery.

  • New Recipe: Plank - Cedar, manufactured at Lumbermill.

  • New Recipe: Plank - Celtis, manufactured at Lumbermill.

  • New Recipe: Plank - Dahoma, manufactured at Lumbermill.

  • New Recipe: Plank - Danta, manufactured at Lumbermill.

  • New Recipe: Plank - Greenheart, manufactured at Lumbermill.

  • New Recipe: Plank - Khaya, manufactured at Lumbermill.

  • New Recipe: Armoire - Meranti, manufactured at Furniture Factory

  • New Recipe: Armoire - Khaya, manufactured at Furniture Factory

  • New Recipe: Dresser - Celtis, manufactured at Furniture Factory

  • New Recipe: Bed Frame - Okoume, manufactured at Furniture Factory

  • New Recipe: Golf Clubs, manufactured at General Factory

  • Made live the benefits of Maintenance Bay upgrades at a shipyard. For each level of upgrade it reduces time required for maintenance or module installations/removals by 2.5% up to a max of 25% at level 10!

Resource Acquisition

  • Fixed wrong numbers showing for Rail Service vehicles in track construction area.

  • New Ore: Platinum, base valuation $38,500 per 1k.

  • New Ore: Osmium, base valuation $315,000 per 1k.

  • New Ore: Palladium, base valuation $41,800 per 1k.

  • New Wheel Loader: L350H, 16m3 capacity.

  • Added new tool to interactions > Data - Mines area. Now you can search mines by mineral type and it will bring up any mines you own that have that mineral remaining, as well as click one button to go directly to that mine.

  • Added Smart-Pre-Fill of blasting charge numbers. After your first blast, it will retain the value of the last blast so you don't have to look up the numbers again.

Shipping Center

  • Fixed sorghum not showing in raw warehousing area of shipping and order center.

  • Fixed display issues with several other newer Timber types having intermittent display issues with shipping center views.

Wiki

  • Added framework for PMC Research Article.

  • Added framework for PAX Research Article.

  • Added framework for Agriculture Research Article.

  • Updated 'Specialized Research' article with links to above three framework articles.

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