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v0.1.15

v0.1.15

Aerospace

  • Corrected recipe book to only show blueprints of items you can manufacture at a base level, and not your prototypes or another companies prototypes.

Agriculture/Animals

  • Added the ability to create pastures. Pastures can hold 5 animals per acre currently, once animals go live. Prepping is 5k an acre.

  • Added the ability to create fields. Fields will be used to make crops, orchard areas, and more in the future. Prepping is 5k an acre.

  • Added in Agriculture section to the Marketplace. Nothing will be buyable quite yet as I stock the virtual shelves and make sure I am ready for your companies to accept agricultural equipment.

  • We are making good strides here and I'm looking at a soft release of agriculture over the coming weeks, first with field and pasture creation, followed by equipment purchasing, then likely greenhouse growing/care followed by field/orchard growing and care. This will be a big roll out, so bear with me!

  • New Equipment: Claas Arion 630 Tractor

  • New Equipment: Claas Axion 820 Tractor

  • New Equipment: Claas Lexion 570 Harvester

  • New Equipment: Demco 850 Auger Wagon

  • New Equipment: JD 4730 Self Propelled Sprayer

  • New Equipment: Massey Ferguson 7724 Tractor

  • New Equipment: Massey Ferguson 9130 Self Propelled Sprayer

  • New Equipment: New Holland CX 7080 Harvester

  • New Equipment: New Holland T7 HD Tractor

  • New Equipment: Orthman 810 Scout Auger Wagon

Logistics

  • Fixed next ship button routing to planes. Naughty redirect.

  • Fixed female and male icons showing for certain captains.

  • Removed bunker ships from the next ship queue.

  • Adjusted fuel capacity and burn rate on new 10x3 bulk ship.

  • Fired all existing Operations Managers in preparation for new deployment.

  • Operations Managers have returned partially to their duties under a new optimized routine. They will now replace tires below the threshold you set. They will NOT yet handle refeuing. I'd like to monitor this new setup a week or two and make adjustments, and then we'll work on further integrations. However you can now hire all Operations Managers and they will do tires for you!

  • When selling a ship you must now also have the ship completely unloaded. No more leaving the buyer with a random load for across the world!

  • Added the current city and country of any used ship for sale.

  • Added linking to Captains page for Sea Captains. This page will be used to upgrade their skill sets and transfer them around the globe in time.

  • Added linking to Crew page for Sea Crews. This page will be used to upgrade their skill sets.

  • Added framework for ship modules.

  • New Port: Karachi, Pakistan

  • New Port: Limassol, Cyprus

  • New Port: Antofagasta, Chile

  • Routes for above ports will start generating loads later today!

  • Updated NPC load generation for semis, making adjustments to allow more NPC companies to offer more work.

  • Modified spawning so that regional or country level companies provide jobs mainly within their home regions as opposed to globally.

  • Added the potential for certified loads to spawn from NPC companies.

  • Increased reputation gain per load with smaller companies to represent the fact it is easier to build relationships with smaller companies than it is with large global companies.

  • New Vehicle: Kenworth T800 Heavy Haul

  • New Vehicle: Volvo VNX Heavy Haul

  • Note: Heavy haul trucks will be required in the next 30-60 or so days to haul any equipment over 800hp, and they will also be required for getting to harder to reach places (More info on this when the new version of prospecting launches!)

Officers Club

  • New Item: Officers Vault. The officers vault is a special savings account that runs on a variable rate of .1% up to 1.5%. Rates change every few days, and the rate is valid on up to 250m on savings. (Item will be purchasable in next couple of days after I finish bug checking new code!)

  • New Item: Thors Hammer. This is Thors Hammer. This special perk is a useful tool for anyone into resource acquisition. Using it on any Pit Mine that has been prospected will allow you to skip the pit mine prep time, and also gives a 5% chance to do one or more of the following - Improve mineral type, decrease remoteness, increase deposit quantities. (item will be purchasable in next couple of days after I finish bug checking new code!

Production

  • Fixed bug with production of potato chips at factories.

Resource Acquisition

  • Added 7 new random events that could potentially happen at your mining sites.

  • Added 'Incident' notification to any favorited mine that has an ongoing incident/random event.

  • Incidents will now start to occur randomly at mines, and I will likely let this test run a week or two and then begin implementing more random events for mining and other industries!

  • Made update to way railway ties are put onto trucks, this should eliminate most instances of it poofing when trying to ship to a mine site, but I haven't had a chance to thoroughly test so we will see!

  • Fixed instances in which practical knowledge would not increase on mineral types for certain companies (This has been an issue that has occurred since the transition, but I hadn't seen it until I was working on RA code.). This item was unreported, but should now be resolved and all companies mines should properly accrue appropriate mineral practical knowledge.

  • Fixed some semis showing up in mining sites under the 'other companies' section when that equipment was not at a mine but at a construction site.

Other

  • Fixed issue with political points transfer to a company that didn't yet have any points for that given country.

  • Player market should now only show meta related items, and no longer show web bux / FS items.

  • Updated Wiki with all limited edition trucks from November - January.

  • Swiss accounts will now you accrue up to 4 days of interest before no longer accuring interest, allowing you a couple days to get the money rounded down!

  • Removed Karma purchasing and karma viewing from profiles. I intend on bringing this feature back in some manner in the future, but as of now this one was under presented and under used, so it will be removed as I am to continue improving and cleaning up our experience.

  • Did some reformatting of profile page in preparation for future features.

  • Eliminated prestige indicator from profile page as this was a FS only item.

  • Eliminated statistics area as this was a FS only item.

  • New Feature: Daily 3 lotto. If you are feeling lucky you can go participate in the new Daily Naut 3. Drawings occur automatically at 6pm EST daily, starting 2-6. Jackpot is progressive until there is a winner! Tickets are $10,000 meta bux.

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