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v0.1.82

v0.1.82

Agriculture

  • New Building: Goat Barn - Medium

  • New Building: Goat Barn - Small

Archaeology

  • Fixed oil anomalies that had been stuck surveying. Note some may still act wonky, but hoping to have this resolved and full deployment by end of Split-10.

  • Disengaged various aspects of interacting with sea anomalies while work is finished up here, as partial access was doing more harm than good with bugs and error reporting.

Competitions

  • Completed automation system for handing out trophies for all tournaments.

  • Added trophy for next 2 tournaments (Missing species will continue to be filled in so no trophies are missed going forward)

Construction

  • Removed 'back to city' option from construction sites so it isn't being used while debugging is ocurring.

  • Prepared job start framework so that during Split we should be able to fully and officially launch NPC jobs.

Donator

  • Updated bot display messaging on All For One perks to show precise minute perk begins and ends.

Head of State

  • Fixed issue with multiple types of edicts showing up as power nationalization.

Logistics

  • New Train: Stadler, 4500 ton capacity.

  • Framework in place and testing has begun on Contracting system for semi logistics. Expect Nut Gallery release in near future, and general release 30 days after!

  • Framework for Gate & Route leasing and bidding has begun testing for airlines!

  • Airport "Size" system has begun testing now that it is a live feature on the HoS side of things.

Manufacturing

  • New Recipe: Microchip - Military, produced at Electronics Factory (RR)

  • New Recipe: Boots - Cowboy, produced at Textile Factory

  • New Recipe: Ground Beef, produced at Butchery

  • New Recipe: Styrofoam, produced at General Factory

PMC

  • Fixed issue that could cause PMC equipment not from your own warehouse but another subsidiary to show up as addable equipment, but when attempting to add would error out.

  • Prepared framework of weight system to begin giving dynamic weight to all equipment carried by an operator on a mission.

  • Prepared transportation framework for PMC system to allow for mission prep including vehicles or other transport means.

Residential

  • Fixed issue with LE Highrises not accruing rent in some situations.

Resource Acquisition

  • Added ability to add fuel bladders to site.

  • Prepped framework UI for fuel delivery setup and scheduling.

  • Fixed issue with Labor Day 23 ship not drilling once on drill site.

Other
There were a LOT of small bug fixes and backend preparations for the upcoming Split-10, many of which had nothing to do with your experience but were necessary for launches, so that we can hopefully have a absolutely blow out Split-10 where we can hit our 24 hour goal and push out a lot of new and upgraded features that I know a lot of you have been excited about. Thank you for being patient on this 'light' patch as I make preparations for Split-10 and a lot of really awesome stuff I'm excited to launch for you guys.

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