v0.1.26
Agriculture
Fixed missing work width from NH grape harvester, which would cause grapes to not be harvestable.
Construction
Fixed issue with semis not showing up in some instances on Residential sites.
Fixed issue with sending out trucks getting them lost or re-rerouted back to site.
Fixed issue with Send Out button appearing for semis that hadn't yet arrived to construction site.
Holding Company
Return of the ability to move semis from one company to another. Trucks must be idle and must have a driver. Driver will transfer to the new company.
Logistics
Updated link so that you can access a driver from overview page as well as details page. This was my fault for leaving the link available when it wasn't ready, it is now resolved.
Removed link to staffing area from semi page while it is overhauled.
Fixed issue with Refrigerated certification not issuing/charging.
Fixed issue with some trucks not showing when on site of a Residential Construction job.
Added in "Next 10" filter overview, allowing people to check on the next 10 semi arrivals in their company, due to popular demand about not being able to see this information! The people have spoken! I have listened!
Fixed being able to rank drivers higher than level 10 in a perk.
New Port: Majuro, Marshall Islands
Marketplace
Took extra step to ensure PP private sales show up on your landing page of your political points market before any other listings.
Updated materials listings to include steel and other specialty factory. Work continues to prepare for the near future NPC SHORTAGES. Start getting your supply chains set up!
Production
New Recipe: Nitrogen, producible at Gas Plant
New Recipe: Nitric Acid, producible at General Factory
New Recipe: Ammonium Nitrate, producible at General Factory
New Recipe: ANFO, producible at Specialty Factory
Racing
Performed more backend work to prepare for generation of races automatically.
Performed some tweaks to how drivers are handled.
Set up 8 races to run over this weekend, they will be partially automated and partially handled by me.
Resource Acquisition
Fixed allowing hiring and firing of semis from mine sites.
Updated logic on sending semis in and out of mines, as sometimes it could charge for a little more fuel than was actually needed on the trip.
Fixed issue where you could sometimes see the truck of another company.
Updated old mines that were prospected to new prospected status to remove potential visual glitches on resource types in overview screen.
Removed new tab popouts when selecting various mining operations. This was used for testing purposes but has now been removed, and instead of a new tab it will remain on same tab, and then just click the return to site link to return to your site.
Made updates to mines that take place when fully prospected status is achieved, which will allow them to be available for mining/timber operations.
Fixed being unable to move Survey Trucks to a site after they had been dropped by a lowboy in local city.
Added in player whoops safeguard. Now if you do not have a warehouse in a particular city and you go to assign hauling semis for a mine site, it will create a warehouse for you.
Re-Activated the ability to use Timber equipment on mines. Timber sites are now active. Highly recommend checking out the new wiki article on timber to understand how the new system works!
Other
Adding in safeguard checks for subsidiary deletion to check for open mines that have not been cleaned, as well as financial liabilities such as loans, outstanding shipments, etc.
If you were a player who deleted a company with one or more of the above, you have 1 final week to send in a player report to have it rectified, without repercussion. Be a bug hunter, not a bug exploirter!
Added in framework for player business slots as they correlate to the Naut Club. This will pave the way for players being able to start up player businesses on the fly and swap them every so often as well.
Created wiki article for Timber Acquisition.
DD and OC backend added a few more items to prepare for near future releases and weekend special.