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v0.2.08

v0.2.08

Agriculture

  • New Crop: Hevea Trees, Requires Organic Solutions 5 or Higher. This will serve as another alternative rubber method. (RR)

  • New Tractor: Series 8

  • Fixed 2 issues with irrigation systems found in testing, pending confirmed resolution irrigation and drainage will be live next patch, one week behind original planned date.

Alliances

  • Began adding more framework to prepare for future alliance interface for alliance leaders.

  • Began adding framework for alliance viewing from alliance members position

  • Alliances have several key updates coming over the next few weeks!

Construction

  • Bug #40 Fix - Research facilities will now properly complete construction and go to inactive status instead of being stuck in constructing.

  • Temporarily added ability to see Completed jobs in construction jobs overview, while I work on some new interface items relating to NPC construction.

Donator

  • Replaced all collection completions that had web bux prizes with meta bux prizes.

  • Replaced all outdated cases with currently useable cases for collection completions.

  • Added Memorial 24 LE's and coded in all necessary benefits/perks.

Exchange

  • Hotfixed display issue for buildings.

  • Hotfix added in pagination for building kits.

  • Removed Head of State companies from material warehouse transfer list.

  • Removed Head of State companies from raw warehouse transfer list.

Logistics

  • New Building: Runway - Medium

  • New Building: Runway - Large

  • New Building: MRO Facility - Small

  • New Building: MRO Facility

  • Performed next update pass to semi deliveries for player finished goods.

  • Updated ship bay/pier docking redirects to be more dynamic, should resolve most/all instances of improper redirects after docking.

  • New Liquid Ship: Big Dipper Class, capable of hauling 30,000 m3.

  • Bug #36 Fix - Ship Bay ghost ships. New system has eliminated this bug.

  • Added ability for ships to view player bulk loads from within a shipyard.

  • Added ability to load player bulk loads from within shipyard piers. Currently gives the 10% default bonus, next patch it will include additional pier bonuses available from that port.

  • Began adding in alliance framework to pay a portion of logistics incomes to alliance coffers. (Only if in alliance)

Manufacturing

  • Updated research requirements on sonobuoys to require 1 less level per buoy type.

  • New Recipe: Sonobuoy - ALBS, produced at Miltech Factory. (RR)

  • Fixed industrial buildings not transferring in some conditions.

  • Fixed issue that could cause materials not to pull in selective conditions for production runs.

  • Fixed material recipe book not showing unlocked recipes for Aerospace Factory.

  • New Recipe: Fire Axe, produced at General Factory.

  • New Recipe: M870, produced at Armaments Factory. (RR)

  • New Recipe: Ballistic OSPA Plating, produced at Miltech Factory. (RR)

  • Began adding in alliance framework to pay a portion of manufacturing sales to alliance coffers (Only if in alliance)

Resource Acquisition

  • New Crane Ship: West Highland Class, lift capacity of 25,000 tons.

  • Bug #43 Fix - Drillships drilling too deep. Now system should prevent you from starting drilling with a drillship if it's maximum operating depth isn't as deep as the anomaly. Any ships that have made it already will still proceed.

  • Added ability to remove fuel bladders from mine site. This is a new option in the deliver bladders area, now you select add or remove.

  • Bug #34 Fix - Fixed some instances of FPSO production working but not allowing liquid ship to come to site.

  • Continued testing with derrick deployment system. We have decided to add in an agreement system allowing companies to perform this service for other companies for a fee. This has pushed patch back by 1-2 weeks on this item! Testing is already underway.

Venture Capitalism

  • Bug #14 Fix - Added additional safeguards to help ensure backup VC company will make payment if first is unable to and second has available funds.

Other

  • Bug #1 Fix - Added additional checks when using political point land conversion system. Note: You must have enough of the old acreage type in order to convert to new, and you must also have 1.2 points per acre of conversion!

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