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v0.1.83

v0.1.83

Accounting

  • Added ability to see most recent 10 loans of any status in accounting overview along with bank and amount.

  • Added updated text with proper 250m cap amount on swiss accounts overview.

  • Added updated text with proper 500m cap amount on Officer Club Vaults overview.

  • Made it so swiss accounts will continue to accrue interest until account balance exceeds 260m (Will only gain interest on 250m)

  • Made it so Officer Vaults will continue to accrue interest until account balance exceeds 525m (Will only gain interest on 500m)

  • Updated Officer Vaults interest rates to be dynamic daily between .1% and .3%.

  • Notice: In 30 days, Aerospace companies will be restricted from sending funds to Holding Company. This will be a temporary hold but once returned will have restrictions to prevent economy imbalance for late game players.

Achievements

  • Fixed issue with All 4 One Achievement having improper detection with first (30 used) goal.

  • New Achievement for Archaeology (Anomalies Discovered)

Agriculture

  • Added ability to nickname fields and facilities.

  • Added Ability to butcher all bulls in a feedlot or dairy barn for mass butcher.

  • New Crop: Pumpkins. Harvested currently with root crop harvester.

  • Added manure UI framework to front end for cow pastures and barns.

  • New Building: Bird Coop - Small

  • New Building: Bird Coop - Medium

  • Fixed issue with Pigs not giving birth properly. Pigs will give birth to 1-4 offspring.

  • New Cow Breed: Galloway

  • New Pig Breed: Hampshire

Archaeology

  • Re-added the ability to transfer anomalies between companies. Must be vacant of any ship performing activities.

  • Added detailed anomaly view UI framework for salvage anomalies.

  • Added dynamic detection system to show additional information on salvage anomalies as it is learned via Archaeology/Salvage ships.

  • Nearing completion of final phases of salvage anomaly retrieval, expect release in 1-2 weeks!

Competitions

  • Added trophies for Black Crappie tournaments.

  • Added trophies for Bowfin tournaments.

  • Added trophies for Largemouth Bass tournaments.

  • Added trophies for Northern Pike tournaments.

  • Added trophies for Sturgeon tournaments.

Construction

  • Added visibility of current tag group to main construction equipment list.

  • Added ability to mass tag equipment at any construction site.

  • Made tag selection in equipment details page sorted by tag name.

  • Added in ability to haul in equipment to NPC construction sites.

  • Added ability to drive in equipment to NPC construction sites.

  • Added equipment and material detection for job start on NPC construction sites.

  • Added ability to start NPC construction jobs.

Logistics

  • Added ability to hover-over flags in Ship Overview area for cargo ships to see country name.

  • Added ability to hover-over flags in Ship Details Page (Current Country and Destination Country Flag) to see country name.

  • Added 'Next Ship' button to Yachts.

  • Fixed redirect on setting sail with Yachts.

  • Updated UI slightly for Semi Details page for mobile layout.

  • Added ability to hover-over flags in Semi Details Page for all loads and semi information to see country name.

  • NUT GALLERY: Access to first baby version of Semi Contracting! We'll be sure to post a blurb about how it works/get a wiki doc out to you all very soon! Regular access coming 30 days from Nut Gallery access!

  • Added 'Set Destination' button next to all loaded train cars, This is a quick way without using the dropdown to head to a city on your planned route.

  • Added 'Set Destination' button next to all loaded ship loads, This is a quick way without using the dropdown to head to a city on your planned route.

Manufacturing

  • New Recipe: Garden Hose, produced at General Factory.

  • New Recipe: Winter Jacket, produced at Textile Factory.

  • New Recipe: Winter Boots, produced at General Factory.

  • Updated power grid customer gain algorithm to be slightly more customers per day on active networks, but not overly so, as this will also be a research and marketing item.

  • New Recipe: Hardwood Flooring - Greenheart, produced at Lumbermill

  • New Recipe: Carpet, produced at Textile Factory.

  • New Recipe: Diamond Ring - Gold, produced at General Factory.

  • New Recipe: AK-47, produced at Armaments Factory (RR).

  • New Recipe: Biker Jacket, produced at Textile Factory.

  • New Building: Scrap Factory, used to recycle old equipment or salvaged items back into usable components/items/materials.

  • Added in lamb meat, only produced via butchery.

  • Added in mutton, only produced via butchery.

  • Added in new Agreements area to refineries.

  • Added in new Pipeline area to refineries.

  • Created pipeline connection interface for once pipelines are live.

  • New Recipe: Osmium Powder, produced in Specialty Factory (RR)

  • New Recipe: Palladastium Fiber, produced in Textile Factory (RR)

  • New Recipe: OsmoPlatinum Plating, produced in Steel Factory (RR)

PMC

  • Added 'Company Wide PT Session' button. This is a QoL feature for those people who don't have a lot of time one day for training operators. This will order ALL idle operators to perform PT. It will not be as effective in stats or research as doing each soldier individually, but can be a time saver if you are pressed for time one day or one week and want to still be productive with your PMC. More will be coming on this in the future.

Resource Acquisition

  • Added Deep Mine Data to Favorites list for resource plots.

  • Added expected drill-rate per hour for drillships in global market area.

  • Added expected extraction rate for drillships per hour in global market area.

  • Updated Drillships to automatically return to port after completing drilling of an offshore oil site.

  • New Ship: FPSO Class 1

  • New Ship: FPSO Class 2

  • New Ship: MR-C Class

  • Added ability to return land to government whether used or unused for resource plots. Will yield 7-10% return of political points to land acreage. There will be ways to move this marker up higher with research, diplomatic ties, and the new cleanup system that will be coming, but this now allows both opened and unopened mines to be cleared!

  • New Ship: Koed Class

  • New Ship: Crane Class 2

  • Removed ability for Drillships to extract oil. This will now only be possible via FPSO's and Derricks.

  • Added 'Details' button for anomalies and have begun work on UI.

  • Added ability to send FPSO to oil site via new anomaly interface. Takes travel time + 72 hours to begin production.

  • Added ability to send Derrick to oil site. Requires adequate crane ship and enough Oil Pipeline - Primary to deploy. Will take 1 hour per nm of distance + travel time for setup and for production to begin.

  • Added ability to perform extraction and delivery from Anomaly details page.

  • Oil is now fully functioning from Survey - Extraction for FPSO and Derricks. Derricks will require blueprints and can only be made at player facilities.

  • Added Oil Derricks 1-5 as findable blueprints.

  • Added visual indicator of current tag group for all surface equipment on mines.

  • Added visual indicator of current tag group for all subsurface equipment on mines.

  • Added ability to mass tag equipment at a surface mine.

  • Added ability to mass tag equipment at a subsurface mine.

  • Gave jumbo drills 'Blasting' activity on subsurface mines to prevent them from looking idle.

  • New Wheel Loader: 993k, 30m3 Capacity

Shipping & Sales Center

  • Added estimated total value (ETV) to finished goods warehousing, visible by hovering over the item image, will now display item name and estimated value of that stack.

Venture Capital

  • Restricted Aerospace companies from investing in VC's

Other

  • Updated Edinburg to Edinburgh across all areas of site.

  • Added 'Next Page' and 'Previous Page' to property overview page where you can view all land your company owns in various cities.

  • Made political point transfer default the 'amount' box to the max amount you have in the current company.

  • Added 'Next Page' and 'Previous Page' to Used Ship Area.

  • Added filter by resource to resource plots for sale in GM.

  • Added framework for 'Right of Way' purchases. These will be used to purchase land along a route to setup either a canal or an oil pipeline or main powerway in the near future.

  • Created backend framework for new support/bug tracking system that will help bring all bug tracking in house so players can monitor progress on bugs they have reported.

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