v0.1.44
Aerospace
Added ability to move astronauts into crew capsules.
Added Crew Capsule Station Linking
Added Crew Disembarking
Added ability to travel between celestial bodies.
Agriculture
Added beef to world economy, and all warehouse and ordering views in resource exchange.
Added in live ability to butcher cows. Cows must not be pregnant. Butchering is immediate but using the NPC causes approximately 50% yield loss. Player options coming soon!
Added in birthing for cows. Cows will now give birth after full gestation at the next daily cycle. Calves are born 25-30kg at birth.
NOTICE: Do NOT overfill your pens. I haven't turned on the mechanic quite yet because I know how everyone is, but soon I will, and overfull pens will mean cattle that lose weight, catch disease, and more. So be sure you are butchering off your older cattle as your pens fill!
I've implemented a new cap weight of 600kg on cattle. This will have ways to improve the cap via research etc in the future. If you have cattle over 600kg, they will not gain more weight and it's time to slaughter them unless you intend on using them for breeding or birthing or dairy (Coming soon.)
Fixed goes being able to be pregnant too soon in life cycle.
Auctions
Fixed mystery auctions getting stuck in "Paid" state without handling delivery.
Construction
New Soil Compactor: CS44B
New Wheel Loader: 644P
New Excavator: 870P
Logistics
Fixed issue in which transferring a train with loads would make it unable to group unload those loads in it's new company.
Performed one of several planned large overhauls to train load generation. Loads will now ebb and flow in demand, and will also hit ALL cities, not just old route cities, and will include any new city dynamically as soon as the city as put into the system.
Added ability to remove train engineers.
Added ability to fire train engineers.
Added ability to assign a unassigned engineer to a new train.
New Port: Dakar, Senegal
New Semi: Line Haul
Production
Fixed issue where in limited circumstances it would allow production if there was part, but not all of, the required materials for a run.
Fixed improper redirect after repairing a facility.
Fixed issue with bricks not producing when adequate materials available.
Added 14 New Recipes for Satellite Factories, unlockable via research.
Made it so that you cannot accidently override a line group, only non-active line groups show up in the assign line group form now.
Rounded remaining days to be slightly less precise than before, will only display 1 decimal to represent a partial day remaining.
Made it not possible to transfer a factory that has a active production run underway.
Added visual indicator of lines used.
Made max lines dynamic to only allow lines actually still available to prevent submitting with not enough lines available.
Updated repair factory to now properly redirect to the new factory page.
Removed old factory interface page to prevent old bookmarks from still leading people there.
Completed initial weighting of items. Expect lots of balancing here. This is in preparation for airborne cargo.