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v0.1.55

v0.1.55

Aerospace

  • Engine testing redirect error on no research remaining fixed.

Agriculture

  • Gave another pass to straw harvesting to reduce (And hopefully eliminate) instances of being able to do more than 1 straw harvest on a field on a single crop iteration.

  • Added in graphic accommodation for straw harvested state.

  • Added ability to create load shipments to move agricultural equipment. Loads are assigned to open market. Any load created will require a heavy haul certification. You can create a new agricultural equipment load by going to the city the equipment is in, viewing the equipment overview, and then creating the load. Loads stay up for 10 days, and must be delivered within 20 days. Beyond 20 days the NPC trucking company will deliver the equipment.

  • Pig deployment is postponed for 1-2 patches due to some bugs with growth/feeding. Hang tight pig farmers!

Banking

  • Updated officer timers to include a new intermediate logo of 'Out Of Office', this falls between the online timeline of Open and Temporary closed, and indicates which bankers may not have checked their bank that day, but have in the past couple days.

Construction (And Equip)

  • New Wheel Loader: 994k (43m3 Cap)

  • New Bulldozer: 1150m (3.5m3 Cap)

Donator

  • Fixed remaining outstanding issues that could cause issues seeing some private sale items.

  • Made 'Name Changer' perk sellable as a Nauts item when on Nauts site.

  • Added Dark Hex Timber Ships

  • Added Data Rex Container Ships

  • Added Vector Jaw Crusher

  • Added Silver Hex Container Ships

  • Added Dark Hex JR Timber Ships

  • New Perk: Master Blaster - When used boosts blasting efficiency by 25% using same amount of ANFO, meaning 25% less blasts, for a quicker and cheaper deep mine clearing!

  • Fixed fishing trips trying to charge game bux instead of meta bux when listing from Nauts.

  • Added Go FAST Semi

Global Exchange

  • Added ability to create buy & sell orders on the Global Exchange for finished goods. IMPORTANT: You cannot buy from these new order types until next week, and NPCs will not begin buying until then either, so keep this in mind!

Logistics

  • Added in Go FAST perks to all semi operations making travel time 30 minutes on any NPC job or bobtail operation.

  • Imprisoned the naughty elf who was still finding a way to force you to haul christmas trees in March. He will be punished and there will be no more gum drops for him!

  • Made several backend changes that should improve loading times for details pages of planes, ships, semis and trains.

  • Return of Fleet Administration Area, including being able to apply custom liveries and handle NPC Company reputations.

  • Return of Contact Center Area, as we prepare to make contract work via semis live, you will begin to see this area become more and ore usable.

  • Added ability to remove a truck from your normal fleet and assign it to your contracting fleet. IMPORTANT: This is a ONE WAY move, you cannot get the truck back in your normal fleet after. It will be assigned to the contracting fleet of the region it was in when assigned. You will also lose the ability to certify drivers, so make sure to put rookie drivers in as contracts do NOT require certs! Once a semi is in a contracting fleet, it must remain there and even if sold will be sold as a contract semi.

  • Added ability to haul equipment for Agricultural companies, simply pick them up like any normal certification required load. You will need heavy haul cert!

HoS

  • Fixed issue with HoS menu not allowing company swaps. It was a trap!

Production
New Recipe: Wood Board - 2x2, Produced At Lumbermill
New Recipe: Wood Board - 2x4, Produced At Lumbermill
New Recipe: Wood Board - 2x6, Produced At Lumbermill
New Recipe: Wood Board - 2x8, Produced At Lumbermill
New Recipe: Wood Board - 2x10, Produced At Lumbermill
Recipe Transition: Milk - Chocolate, now produced at Food Factory.
Recipe Transition: Corn Syrup, now produced at Food Factory.
Recipe Removal: Old Polyester Recipe removed for newer more accurate recipe that came out last couple patches.

Resource Acquisition

  • Added ability to use Master Blaster perk, as well as visual indicator of when perk is active on a mine site (Above blasting form)

  • Fixed issue that when removing concrete from mines in certain situations would grant ANFO in warehouse instead of concrete.

  • Re-added ability to return an opened or finished plot to the government. This is a temporary system in place until the new proper cleanup mechanism is in place. Currently returning a site will yield approximately 1 political point per 10 acres of land returned. Note: You must have all equipment and semis off of the site before it will let you return it!

  • Updated Anomaly overview so that "Drilling" status anomalies will show the current drill depth.

  • Reset existing drill depths to address bug with drilling.

  • Fixed issue that was causing intermittent drilling issues. Drilling should now resume properly if a ship is on site, and you should be able to track the progress of it.

  • Reduced fuel consumption of drilling ships while in drilling status.

Retail

  • Soft Launch: We wanted to get this live to you guys to start tinkering with. Not all features will be live yet, but we will turn them on slowly and field bug reports as they come in!

  • Added Live functionality to Electronics Store, Home Improvement Store, Superstore.

  • Stores can currently hold up to 20 products (Shelves)

  • Each store type has an approved trade items list (Items that are sellable there.). This list is viewable from the details page of the store. Please keep in mind these lists are far from complete, and you will see more items added in time to them.

  • The approved trade items list contains the suggested MSRP price on items, you should not go above this price if you are aiming to make sales.

  • The stores must be stocked from your local finished goods warehouse. Currently this is both instant and free, but in time will require box trucks and coordinating restocking.

  • NPC purchasing is turned off for this first week to ensure the basic interface and functions work, but will be turned on very soon, so it's time to start making more bux on your finished products! Or, if you don't want to deal with the hassle of stocking shelves, be a supplier for someone who loves it!

Other

  • Closed Holiday Shop

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