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v0.1.16

v0.1.16

Banking

  • Fixed limited instances of issues regarding bank perks system.

  • Set up framework for the appearance of NPC customers. This launch is expected in line for the next 30-45 days depending on functionality and balancing testing.

Diamond Den/Officers Club

  • Added the ability to Purchase Thors Hammer. Thors hammer will immediately prep a pit mine, as well as give a 5% chance to increase mineral type, density, or improve remoteness.

  • Added the ability to purchase Officers Vault. Officers Vault is a special account that has a variable savings rate of .1 up to 1.5 percent daily, on values up to 250m in savings. Limit 1 per company.

  • Note: Codeathon truck benefits have had to be pushed until this Friday's patch as I am doing some adjustments to the automated codes.

Hiring Agencies

  • Completed a large portion portion of framework for hiring agencies providing "Lease" services.

  • Began framework for functionality of higher education facilities that will be usable for hiring agencies.

Logistics

  • Made adjustments to ship movement algorithms to prepare for a future framework update.

  • Set up initial UI for module addition to ships, after 1-2 weeks testing this should bring the feature forward to Nut Gallery, and then general population after.

  • Updated the way in which NPC relationship percentage is calculated, and pushed this retroactively so anyone who has done work with NPCs should see a boost to their standings.

  • Added ability to view NPC Contract Center for ongoing semi contract jobs. Please note that you cannot quite yet accept these, but you can see what companies you qualify for a starter contract with. Doing the starter contract will enable the opportunity for further follow on contracts with that company over time. I expect to release this live to you all next week.

  • Note on New Ports: Have just flipped switch, they will be sailable to after 48 hours, and loads should start generating in 24 hours or less.

  • New Port: Accra, Ghana

  • New Port: Santo Domingo, Dominican Republic

  • New Port: Castries, Saint Lucia

  • New Port: Saint Johns, Antigua and Barbuda

  • New Port: Lagos, Nigeria

  • New Port: Haniara, Solomon Islands

  • Fixed ship count leaderboard for logistics.

  • Fixed train count leaderboard for logistics.

  • Started NPC algorithm for dynamic contract generation.

  • Added Ship Crane - Basic module.

  • Added Ship Crane - Good module.

  • Added Ship Crane - Advanced module.

  • Added Fuel Tank Upgrade Module.

  • Added Fuel Flow Upgrade Module.

  • Added in additional framework for installing ship upgrades. I am expecting to soft launch ship modules this coming week to Nut Gallery for further live testing, and hopefully to the main population within the next few weeks!

  • Added Additional Helo Fuel module.

  • Added Double Towed Sonar module.

  • Added Sonar Computer Basic module.

  • Added Sonar Computer Advanced Module.

  • Added Triple Towed Sonar module.

  • Added Underwater Drone - Basic module.

  • Added Underwater Drone - Good module.

  • Added Underwater Drone - Advanced module.

  • Added in additional framework for installing upgrades onto Salvage ships. This functionality should go live next week for Nut Gallery members, and then will release to general public when Salvage ships release to general public.

  • Added in necessary framework for "Dry Docking" and "Maintenance" docking so that ships can be brought in to have modules done, and in time, overhauls.

Other

  • Added Force For Good Crates to be a viewable and receivable item. I will conduct testing this week to ensure they are handing out prizes properly in all categories and then I will release them to everyone next patch.

  • Fixed being able to sell political points for a negative value.

  • Corrected issue with daily login rewards. You should now receive a meta box for each day that you log in. This will go directly into your perks, as it is not a sellable inventory item. This is in conjunction with a near future overhaul of what prizes can be had out of a meta box, to bring a more diverse array of options to you all.

  • I am confirming that magic shipping will go away in 2 weeks, and then ALL realistic shipping both raw and refined goods will go live in either 3 or 4 weeks depending on spin down and spin up times!

  • Implemented part of the framework necessary for the new "Naut Club" player business dynamic system, which will be the way in which players can choose their new business on the fly and be live within a couple of days, and then can seamlessly switch businesses after the designated cooldown period.

  • Lots of other backend updates that I won't bore your mind with, but the good news is that the backend, as well as the backlog, are massively moving the direction they needed to so that we can see a whole host of new content and new features as we move out of winter and into spring!

  • Officers Club will receive 2 new items and all 4 items will then go live with this coming Friday’s patch.

  • As an end changelog note, thank you all for your patience, backend updates are nearly as exciting, but they make a lot of future stuff possible!

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