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v0.1.85

v0.1.85

Agriculture

  • Fixed several agriculture research items that had out of order point requirements based on level.

  • Fixed being unable to name structures and fields.

  • Updated growth timers and algorithms to prepare for new research integrations.

  • Began testing country level daily weather.

  • Began testing rainfall accumulation.

  • Expect first test of dynamic weather next week!

  • Put in test parameters for pigs consuming food.

  • Put in test parameters for cows consuming food.

  • 30 Day Notice: Farm animals will systematically begin food consumption in 30 days. Start stocking up!

  • Added in new plans for tree harvesting operations including Christmas tree farm option (coming very soon!)

Archaeology

  • Fixed issue with some stuck survey ships that had done their work prior to the new anomaly system.

  • Updated certain automation instances where anomalies would be stuck in surveying status after the survey ship had completed analyzing.

Construction

  • Removed dispatching ability while dispatch interface is being made. Getting a lot of bug reports that are likely due to not understanding the system and not enough safeguards coded in yet. Will return soon!

Logistics

  • Fixed instances where next plane button could have an empty value.

  • Fixed issues with a couple of custom liveries

  • Fixed issue with next and previous page buttons when looking at survey ships owned.

  • Moved all non-idle Cruise ships to idle status to create clear baseline and ensure cruise ships are functioning as intended under new ship system.

  • Fixed missing image for Halloween 2023 LE Train.

  • Fixed ship number not displaying on ledger on automated delivery at player port.

  • Made it so that all loads unloading in a player port now grant the political point exchange.

  • Added in framework to allow shipyards to offer to buy political points (testing this week, will go live next week)

  • Started Holiday T4T Semi Loads.

  • Started Holiday Tree Semi Loads.

  • Started Holiday T4T Ship Loads.

Manufacturing

  • Fixed issue with production of Fluorine.

  • Enabled Holiday Production items.

  • Enabled Holiday sales of holiday production items.

  • Reformulated production algorithm to prepare for reasearch integrations.

PMC

  • Fixed urban operations training not requiring a equipped weapon for an Operator.

Resource Acquisition

  • Resolved mining ticks not working properly.

  • Removed dispatching ability while dispatch interface and further safeguards are being made. Getting a lot of bug reports as with construction, returning soon!

  • Fixed confirmation message on deploying FPSO vessel to oil site.

  • Fixed issue with activating unknown sea anomalies from player inventory.

  • Temporarily removed baggers from mining, will return before next patch.

Venture Capital

  • Fixed issue with interest payments not being taken or distributed properly due to some new system constraints with emergency funding.

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