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v0.2.44

v0.2.44

Agriculture

  • Made it possible to purchase cows.

  • Made it possible to purchase sheep.

  • Made it possible to purchase pigs.

  • Note on above: Not all barn interfaces are fully updated yet!

  • More UI updates to Dairy barn interface including feeding + button for adding food to building.

  • Updated manure removal to work via the manure icon instead of a pop up button for a cleaner interface.

  • Updated feed lots to show 'lot information' versus 'barn' information. Several updates to Feed Lot UI in line with other changes.

  • Updated feed lot to show new animal tracking system with young, adult, elder.

Archaeology

  • Slight update to BPO type odds

  • Fixed issue where getting a train BPO could sometimes cause it not to give a model of train.

  • Fixed issue that could cause PMC blueprints to spawn less often than they should be.

  • Updated the way grids generate for searching for anomalies, so that all available salvage sites have grids even before a ship goes there so that all are available for agreements.

  • Added ability to create an agreement with a PMC company for grid searching.

Construction

  • Fixed issue that was causing NPC jobs to close after equipment had been sent to a site before a job was completed.

  • Jobs will now only get removed on completion or if they have been in pending (untaken) status for over 72 hours.

  • Re-Opened NPC construction jobs fully.

Logistics

  • Fixed being able to remove semi drivers from trucks.

  • Fixed HH function not working on Split-15 semis.

  • Fixed aircraft not being able to fly to same airport for sightseeing return loop flights.

  • Fixed not being able to complete PAX jobs to same airport.

  • Fixed being able to take only 1 load with planes despite adequate space.

  • Fixed issue where some planes could make it to EU from NA, but not back.

  • Finished ensuring all load types qualify for earning certifications for new logistics system.

  • Removed ability to get to PMC or Salvage Helos from the 'next aircraft' function.

Manufacturing

  • New Recipe: HK416, produced at Armaments Factory - RR

  • New Recipe: HK417, produced at Armaments Factory - RR

  • New Recipe: GTA Missile - Class 1, produced at Miltech Factory - RR

  • New Recipe: AT Missile - Class 1, produced at Miltech Factory - RR

  • New Recipe: AA Missile - Class 1, produced at Miltech Factory - RR

  • New Recipe: Uniform - M90 Woodland Camo, produced at Textile Factory - RR

  • New Recipe: Uniform - M90 Desert Camo, produced at Textile Factory - RR

  • New Recipe: M82 Barrett, produced at Miltech Factory - RR

  • New Recipe: G-36K SOPMOD MR-1, produced at Miltech Factory - RR

  • New Recipe: PRSM, produced at Armaments Factory - RR

  • New Recipe: ATACMS, produced at Armaments Factory - RR

  • New Recipe: Body Armor - Level 4, produced at Textile Factory - RR

  • New Recipe: G-36C SOPMOD CR-1, produced at Miltech Factory - RR

PMC

  • Added another 500 operators to available pool.

  • Fixed being able to equip an operator with something that had ran out in your facility.

  • Added error and success messaging to operator equipping.

  • Fixed being able to equip operators with pistol/secondary.

  • Added additional UI information for line troop modules (Levels for modules that can be leveled.

  • Slight adjustments to facility UI.

  • New Findable BPO: Type 99 - MBT

  • New Findable BPO: STRV-122 - MBT

  • New Findable BPO: Leopard 2 - MBT

  • New Findable BPO: K21 - IFV

  • New Findable BPO: Puma - IFV

  • New Findable BPO: M198 - Towed Artillery

  • New Findable BPO: AHS Krab - Self Propelled Artillery

  • New Findable BPO: Altay - MBT

  • Added ability to reply to anomaly search agreement and deny or select a facility for the flight plan.

  • Added ability to create and execute flightplan for existing agreements for grid searches.

  • Made assign to squad list alphabetical in operator details page.

  • NOTICE We will be turning on the ability to add aircraft to hangars and perform basic air control operations on Sunday, allowing another 24-48 hours of testing since we just got this finished before patch.
    We'll also be putting out a weekend special for those wanting to get jumped in on the new ability!

  • Note: Cost for agreements by default will be $225k per buoy (In the future we likely will make this changeable by the PMC, and allow them to charge per buoy along with per nm of flight.)

Real Estate

  • Fixed 1500 unit hotels not receiving monthly income properly.

Space

  • Temporarily removed spaceship purchasing during hotfix patch.

  • Fixed issues with spaceship purchasing.

Wiki

  • Fixed issue with incorrect number of operators listed for Field Squads in PMC.

  • New Articles Regarding PMC Frontline troops.

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