/
v0.1.64

v0.1.64

Achievements

  • Added 3 new Semi related achievements into system.

  • Added 3 new Animal Husbandry achievements into system.

  • Added in additional stat tracking frameworks for future planned achievements.

Agriculture

  • Added the ability to use 2 cotton harvesters on a cotton harvest to increase productivity time.

  • New Feature: Soil Type. Fields will now be given a soil type on generation. This will effect future things such as moisture, fertilizing and liming operations.

  • New Soil Type: Loam

  • New Soil Type: Sand

  • New Soil Type: Clay

  • Planned for Split-8: Soil types will be able to be found out by doing soil sampling. Without soil sampling being done, soil based operations may be more costly.

  • Added in lime tracking for fields, will track when lime was last applied and other factors to determine when lime is needed again for a field.

Global Exchange

  • Added in framework for renewing existing orders that are within 72 hours of expiring (Will go live next patch.)

Logistics

  • New Port: Limon, Costa Rica

  • Made several updates to sealane travelling algorithms in preparation for planned revamp of shipping.

  • Adjusted algorithms for load spawning for adhoc sea loads.

  • Adjusted algorithms for load spawning of adhoc air loads.

  • Began testing defined route system for airlines (Where a plane flies a regular route versus being send on adhoc jobs continually.

Resource Acquisition
New Feller Buncher: L855E
New Dump Truck: 122SD
New Yarder: 071 Model

Manufacturing

  • New Recipe: Ship Bridge. Requires Sealane Manufacturing level 3 and produced at specialty factory.

  • New Recipe: Alfredo Sauce, producible at food factory.

  • Created framework for maintenance and upgrade bay system for Shipyards. (Entering Testing)

  • Began full testing of shipyard docking, loading and unloading. (Split 8 Release Hopefully?!)

  • Made slight adjustments to maintenance wearout on factories.

  • Updated worker calculation algorithms for future expansions of manufacturing system.

Research

  • Made it possible for companies over 10,000 research points to begin strange ore sample research.

  • Updated research gain algorithm regarding various semi logistics activities.

  • Updated research gain algorithm regarding various sea logistics activities.

  • Updated research gain algorithm regarding various train logistics activities.

  • Updated research gain algorithm regarding various air logistics activities.

  • Updated research gain algorithm regarding various animal husbandry activities.

Other

  • Several preparations made in regards to new player signup framework for future releases.

  • Reviewed surveys to gather data on what items could prove most useful for documentation weeks in the next couple months.

Related content