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v0.2.38

v0.2.38

Agriculture

  • Prepared culling of all animal types (sans horses) in preparation for new animal system. (Will occur this weekend)

  • Put in place feed framework under new system, will launch on day one of the new animal system.

Archaeology

  • Have begun the re-write of the 'odds' code. After gathering data on the existing anomalies, it has helped me determine the probabilities a bit better in live activity, and so I will be providing some 'buff' (I know, gasp!) to the system which will likely mean slightly larger treasures, and slightly higher probabilities of finding things like blueprints.

  • In line with the above I've officially began testing the ALBS system that drops multiple buoys from planes. This will likely take a couple weeks of testing before I can say it's safe for user testing.

  • Added in 50 new historical context items to be found.

  • Added more variation to container finds, adding around 100 new possibilities.

  • Natural gas anomalies can now be found at sea. (Surprise!)

Construction

  • Several adjustments to NPC job generation code in preparation for relaunch.

  • Began experimenting with new construction crew system, part of the upcoming CCS plans.

Logistics

  • Fixed issue with some ships lingering too long in port without getting the auto-boot.

  • Added in additional safeguard to prevent sticking 2 drivers in one semi if multiple tabs open.

  • Made several updates to start tracking more load types for accrediting logistics certification accruals.

  • Got in the phase 1 framework for generating loads under the new system, though this is just one step of many to get it to the point of testing.

  • Attempting test two of airline gate and ticketing system, this is a new iteration after my first test revealed some issues and bugs, on the continued journey towards releasing airlines as a feature.

Manufacturing

  • Culled multiple old recipes out of system.

  • Constructed first portion of a auto delete system for Aerospace recipes that are archived.

  • Did some work on background UI items in preparation for CCS systems.

Resource Acquisition

  • Fixed issue with Labor Day drillships not being able to install proper Drillship modules.

  • Made some slight tweaks to oil generation code on deep sea anomalies for a better spread of opportunities as far as amount found.

  • Made preparations for natural gas extraction on land and at sea (Surprise!)

The Beyond

  • Fixed issue causing too much of the wrong mineral type being required on T3 Research Facilities.

  • Minor adjustments to ship building hull weight calculations.

Other

  • Distributed T4T bonus items (Sans the Trains, which should go out this weekend, waiting on artist revision)

  • Began articles on CCS system, but they are not public yet as I need to make sure I'm happy with the functionality plans before I have you all start learning them!

  • Transferred depreciated coffee beans in warehouses to the new recipe version.

  • Handled around 15 support tickets of varying reasons.

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