v0.2.03
Agriculture
Fixed an issue that could cause some agriculture equipment, namely white pine harvesting items, to not return to idle state after harvesting had completed.
Returned all affected vehicles to idle state after fix was implemented.
Made it possible to merge fields in plowed AND prepped states.
Construction
Fixed issue that would allow archiving in certain situations.
Fixed issue with Skidsteer requirements on some NPC build sites.
Donator
Updated Diamond Den checking system, which is the first step towards more automation of diamond den rotation of specials and LE's.
Began internal testing of perk point system in order to ensure it is ready for future event use.
Exchange
Made material transfers possible again (hotfix)
Added in additional safeguards to player semi shipments for delivery verification.
Added in additional safeguards about load generation. Old system would check current number of open semi jobs, but would allow generation of huge bulk loads, meaning it could generate a thousand semi loads for a product. Now it checks both for existing loads, and
ensures that the load being generated is not more than 5 semis (the current threshold for open semi loads for shipment for a company). If you need to move a large quantity, utilize train shipments.Performed first pass of NPC buyer algorithms on exchange system.
HoS
Made additional preparations for automated monthly updating of prosperity (Will kick live next patch.)
Made preparations for city drilldowns and overviews to begin next level management of countries at city level.
Prepared everything for first of the month re-launch of monthly prosperity checks, including additional new gain items, and tracking of 'minimum to maintain' amounts.
Logistics
Fixed trains not being able to be added to train depots.
Made it so that if max number of trains is reached, add train form will no longer show.
Added in additional safeguard checks to prevent a module from 'poofing' when trying to install own module to non-existing module slot.
Fixed issue with construction tag deletion going to a 404 instead of performing action.
Released all bunker ships to idle state to allow upgrades to be installed while work finishes on refueling revamp.
Fixed incorrect redirect after renaming a ship.
Fixed issue with timber ships being able to take bulk timber loads larger than their available capacity.
Performed monthly air loads optimization.
Performed monthly sea loads optimization.
Performed monthly train loads optimization.
Performed monthly semi loads optimization.
NOTICE: SHIP FUELING RETURNS IN 7-14 DAYS, PLEASE PLAN ACCORDINGLY. ALL BUNKER SHIPS HAVE BEEN RELEASED TO INSTALL MODULES IF THEY WISH.
Corrected an issue in a couple cities that would cause slow page load times, couple more still on the list (semis)
Manufacturing
New Building: Ceramics Factory - Large pushed live.
New Building: Glass Factory - Large pushed live.
New Building: Chemical Factory - Large pushed live.
New Building: Electroncis Factory - Large pushed live.
New Player Experience
Completed framework for first 5 agricultural missions and they have entered testing.
Completed framework for first 5 logistics missions and they have entered testing.
Resource Acquisition
Fixed incorrect error and success messaging for group tagging equipment at mine sites.
Added in 'self-service' warehouse fixing. If you happen to start a new mine and you aren't receiving your goodies, click the Fix WH button on the semi page under mine sites.
In addition to the above, if you see any warehouse count above "1" (such as ... 2), drop a ticket with mine id. I believe most all duplication issues have been fixed, but there may still be a few that need to be deleted.
Fixed issue with being unable to haul in fuel to your fuel bladders with owned semis.
NOTICE: Due to the above bug, fuel consumption will start in 7-14 days, instead of May 1st.
Other
Handled a LOT of small bug tickets to do with various UI and other issues.
Hunted down the 'too much finished good' warehouse issue (If you have an affected WH please report)
Hunted down most all of the duplicate wh creation issues (If you have any still, please report)
Put in additional safeguards against duplications and failed deliveries.
Added in the "Fix WH" button. Advised that when users start a new mine and assign semis, they hit that button if it shows as a 'double-check' that everything is working fine, while we continue back end optimization.