/
v0.1.79

v0.1.79

Agriculture

  • Fixed issue with switchgrass making it to warehouse under certain harvest scenarios.

  • Fixed issue with switchgrass amounts showing in warehouse.

  • Fixed issue with tomato amounts showing in warehouse.

  • Updated pigs to be able to age to 24 months (2 years) including growths. Final intermediate step before full growth + pregnancy + butchering.

  • Removed the 'details' screen and button for buildings that are not yet in active status.

  • Fixed issue that when single butchering cows in feedlots and sometimes barns it could cause animal counts to not be corrected.

  • Added ability to purchase sheep.

  • New Sheep Breed: Merino

  • Added first iteration of sheeps into live play. Will be able to be placed in barns and can grow for up to 1 year. Butcher options for both lamb and mutton will be arriving in the near future, 1-2 patches.

  • Updated ledger purchase text on pigs.

  • New Building: Specialty Hatchery

Crabbing

  • New dynamic pricing algorithm, pricing will update on crab per kg daily!

  • Next Waiting Ship button now available for crabbing ships.

Donator

  • Minor formatting fixes on My Perks Page.

  • Removed 'All For One' from listed items as this is now a direct inventory activation item.

  • Began preparing framework for new daily login system.

  • Prepared for 'wipe' of 'XP' so that a new XP system designed for nauts can be used (If you are a FSN player, your xp there will be unaffected)

  • New All For One Perk: Political Point Bonanza - Semis. Will give a political point for EVERY semi load delivered within the time window!

Holding Company

  • Fixed not being able to submit group tags in some instances.

Logistics

  • Fixed issue that was causing user loading issues in some instances with cargo ships. This did require an algorithm reset.

  • Fixed issue with NPCs sometimes not delivering semi loads when the automated timer had passed to warehouse.

  • Continued work on load spawn algorithms in preparation for future (Top Secret!) updates :)

  • Updated how loads are displayed when they are 'failed'. If it was a non-player load, it will show failed. If it was a player load that required NPC delivery, it will
    show NPC delivered.

  • Algorithm updates to political point generation on Semi Loads.

Manufacturing

  • New Recipe: Candy Corn, produced in General Factory (Special Limited Time Item)

  • New Recipe: Frankenstein Costume, produced in General Factory (Special Limited Time Item)

  • New Recipe: Vampire Costume, produced in General Factory (Special Limited Time Item)

  • New Recipe: Zombie Costume, produced in General Factory (Special Limited Time Item)

  • New Recipe: Mouthwash - Guil-O-Tine, produced in General Factory

  • New Recipe: Nylon, produced in Textile Factory

  • New Recipe: Peas - Packaged, produced in Food Factory

  • Fixed Image for Wooden Artwork

  • New Recipe: Leather - Cow, produced in General Factory

Resource Acquisition

  • Fixed bug in which oil plot drilling could commence with a shortage or lack of drilling fluid in some instances.

  • Slight updates to semi/hauler UI for mine sites.

  • Added 'Haul In' form for hauling in various materials including fuel bladders, spare parts, etc. This form will be live for regular use starting next patch.

Shipping Center

  • Fixed beef not showing as potential shipping option from raw goods warehousing.

  • Fixed issue that was causing malicious attempt message when creating a semi load for finished goods.

  • Fixed NPC deliveries sometimes not delivering on player created semi loads that had expired for players.

Related content