v0.1.79
Agriculture
Fixed issue with switchgrass making it to warehouse under certain harvest scenarios.
Fixed issue with switchgrass amounts showing in warehouse.
Fixed issue with tomato amounts showing in warehouse.
Updated pigs to be able to age to 24 months (2 years) including growths. Final intermediate step before full growth + pregnancy + butchering.
Removed the 'details' screen and button for buildings that are not yet in active status.
Fixed issue that when single butchering cows in feedlots and sometimes barns it could cause animal counts to not be corrected.
Added ability to purchase sheep.
New Sheep Breed: Merino
Added first iteration of sheeps into live play. Will be able to be placed in barns and can grow for up to 1 year. Butcher options for both lamb and mutton will be arriving in the near future, 1-2 patches.
Updated ledger purchase text on pigs.
New Building: Specialty Hatchery
Crabbing
New dynamic pricing algorithm, pricing will update on crab per kg daily!
Next Waiting Ship button now available for crabbing ships.
Donator
Minor formatting fixes on My Perks Page.
Removed 'All For One' from listed items as this is now a direct inventory activation item.
Began preparing framework for new daily login system.
Prepared for 'wipe' of 'XP' so that a new XP system designed for nauts can be used (If you are a FSN player, your xp there will be unaffected)
New All For One Perk: Political Point Bonanza - Semis. Will give a political point for EVERY semi load delivered within the time window!
Holding Company
Fixed not being able to submit group tags in some instances.
Logistics
Fixed issue that was causing user loading issues in some instances with cargo ships. This did require an algorithm reset.
Fixed issue with NPCs sometimes not delivering semi loads when the automated timer had passed to warehouse.
Continued work on load spawn algorithms in preparation for future (Top Secret!) updates :)
Updated how loads are displayed when they are 'failed'. If it was a non-player load, it will show failed. If it was a player load that required NPC delivery, it will
show NPC delivered.Algorithm updates to political point generation on Semi Loads.
Manufacturing
New Recipe: Candy Corn, produced in General Factory (Special Limited Time Item)
New Recipe: Frankenstein Costume, produced in General Factory (Special Limited Time Item)
New Recipe: Vampire Costume, produced in General Factory (Special Limited Time Item)
New Recipe: Zombie Costume, produced in General Factory (Special Limited Time Item)
New Recipe: Mouthwash - Guil-O-Tine, produced in General Factory
New Recipe: Nylon, produced in Textile Factory
New Recipe: Peas - Packaged, produced in Food Factory
Fixed Image for Wooden Artwork
New Recipe: Leather - Cow, produced in General Factory
Resource Acquisition
Fixed bug in which oil plot drilling could commence with a shortage or lack of drilling fluid in some instances.
Slight updates to semi/hauler UI for mine sites.
Added 'Haul In' form for hauling in various materials including fuel bladders, spare parts, etc. This form will be live for regular use starting next patch.
Shipping Center
Fixed beef not showing as potential shipping option from raw goods warehousing.
Fixed issue that was causing malicious attempt message when creating a semi load for finished goods.
Fixed NPC deliveries sometimes not delivering on player created semi loads that had expired for players.