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v0.1.12

v0.1.12

Agriculture

  • Integrated weather simulation framework.

  • Integrated first iteration of AI fieldwork testing.

  • Integrated first iteration of greenhouse lifecycle iterations.

  • Agriculture now has all PRE-1 framework, which means I can officially begin testing things for a near future deployment.

Auction House

  • Added menu item and initial framework for auctionhouse, a new feature coming soon to a Nauts near you!

Insurance

  • I'm currently investigating an issue regarding the renewal payments, so you may not have seen a payment go out or you may have, but this will be resolved soon, likely just a knocking off the rust error on my part after staycation!

  • Added new Meta Policies page to allow insurers to see all currently active policies, current premium amount, and last payment date (Again, reminder that renewals is something I am actively working on, and will be in place as soon as I get the fix in (This will be before next patch, it's on my very short priority issue list.)

Logistics

  • Multiple New Cities added to logistics and global economy...

  • Added Billings, United-States

  • Added Cheyenne, United-States

  • Added Des Moines, United-States

  • Added Vladivostok, Russia

  • Added Atlanta, United-States

  • Added Kassel, Germany

  • Added Tambacounda, Senegal

  • Added Zinguinchor, Senegal

  • Added Denver, United-States

  • Added Portland, United-States

  • Added Edinburg, United-Kingdom

  • Added Saskatoon, Canada

  • Added Chesapeake, United-States

  • Added Charlotte, United-States

  • Added Wichita, United-States

  • Added Tataouine, Tunisia

  • Added Halifax, Canada

  • Added Winnipeg, Canada

  • Port Authority is now beginning to inspect shipments, so if you carry a contraband load, keep in mind they might give you a fine! (Still working on several integrations including political point integration, but more on that in the coming weeks!)

  • Advanced notice that next week will see several large logistics changes (Hint hint better move goods while magic moving remains), so please be prepared for a good thorough reading of the logistics section with next weeks deployment!

  • I am now in testing phases of survey ship fix, as well as some other things regarding boats that I can't quite mention yet, but the frameworks were put in this patch!

Production

  • Updated multiple table recipes to be producible from Furniture Factory instead of lumbermill. These were always intended to be this way I just had to make sure the first integration of new furniture items went well. Now that it is has they will be for the more specialized furniture factory. More items will be coming for lumbermills too!

  • New Recipe: Computer Desk Ash, producible at Furniture Factory

  • New Recipe: Computer Desk Elm, producible at Furniture Factory

  • New Recipe: Computer Desk Hickory, producible at Furniture Factory

  • New Recipe: Computer Desk Maple, producible at Furniture Factory

  • New Recipe: Computer Desk Oak, producible at Furniture Factory

  • New Recipe: Computer Desk Pine, producible at Furniture Factory

  • New Recipe: Computer Desk Teak, producible at Furniture Factory

  • New Recipe: Kelly Pipe, producible at Steel Factory

  • New Recipe: Oil Pump House, producible at Factory.

  • We have now reached 200 production recipes! A small milestone on a long journey, but still pretty darn cool!

Other

  • Insured all new Furniture Factory recipes are propagating properly, furniture factories should now have over a dozen recipes available to them as I continue to work towards making sure every factory has atleast some producible items.

  • Removed Christmas tree loads from the system and closed the Christmas Tree hauling tournament. Results of the Turkey haul and Christmas hall will be posted in the next couple of weeks.

  • Removed Christmas haul results from leaderboards.

  • Reinstated a previous fix to player market listings so that the seller will receive money in their newest company, not their oldest, which sometimes could lead to a mayor account getting the funds from a market sale. So always look in your newest company for sales currently. Down the road I'll likely make it possible to specify which company you want to be your player market receiving account.

Venture Capitalism

  • I have deployed my fixes thus far, however, I will need this week to test both the buyback and the failure to fill items, as I would hate to have this feature have a bug given it will be dealing with literal millions of bux of people's hard earned money, so please bear with me as I get final fixes in place and tested.

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