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v0.1.20

v0.1.20

Aerospace

  • Fleshed out component assembly UI for the VAB.

  • Added in generation and expiration of Aerospace contracts to fully automated loop.

Agriculture

  • Added the ability to purchase agricultural equipment. Equipment that is in the same city as your farmlands will be able to work them, without having to 'travel' between fields as the system assumes your farm is one complex. Purchased equipment can be viewed by going to your agricultural overview and clicking the equipment link on the right.

  • Added the overview screen for completed greenhouses, along with ui for implementation of watering, fertilizing and planting.

Construction

  • Fixed redirect issue when loading equipment onto a lowboy.

Head of State

  • Added in basic tax overview interface.

  • Added in basic infrastructure overview interface.

  • Conducted a multitude of back end items to prepare for taxation of NPCs as well as the creation of infrastructure based on population growth, prosperity and several other factors.

Competitive

  • Closed out old fishing tournament, prizes to go out this week.

  • New Fishing Tournament! Walleye! Can be caught in Lake Michigan or Lake Champlain. Over 2750 diamonds, LE Ships & LE Semis up for grabs along with millions in bux prizes! Grab a fishing Trip in the Diamond Den today to participate!

Diamond Den

  • Paws Cause II AN-140 added to diamond den. 150% bonus to range, 50% reduction in crew needs, and a 20% bonus to cruising speed!

  • Paws Cause II Bulk Ship Added. Based on the 15x4 bulk ship, this ship boasts a 25% fuel efficiency gain, 50% crew reduction, and 33% boost to capacity over it's counterpart!

Logistics

  • Added a 'blank' first spot to the train send menu to prevent more trips to unintended locations.

  • Made domestic locations show up first in the train destination drop down.

  • Made some re-adjustments to train speed ratings. Trains can now travel at 100%-25% of their base speed depending on the dynamic load. So load them as much or as little as you like to find the balance you are happy with regarding speed and fuel consumption.

  • Added in all 'new' cities into the FreeROAM system, meaning you can now bobtail in and out of those cities. Please note however that these cities will still NOT generate NPC loads currently.

  • Updated the international port map to contain the 8 ports that had not been added in after they were added in the last months worth of patches. All ports now show on the in-game map.

  • Removed ability to do things when resting (When you shouldn't be able to as you have rested them.) Bobtailing, trailer attaching, tires, fuel, loading and unloading all are now not possible while resting.

  • Fixed issue with trucks once in awhile going on the scenic route. This was caused primarily by the above. People doing things they shouldn't do while drivers were resting (Which is not their fault since I did not have enough measures in place to stop such actions.)

  • Corrected Manzanillo Mexico to properly be in Central America with the rest of Mexico.

  • Multiple new cities added. These cities are valid for travel, and will also spawn air loads. They will not currently spawn train or semi NPC loads though. You can also use RE or buy land/mine on them!

  • New City: Cuyahoga Falls, United-States

  • New City: Sioux Falls, United-States

  • New City: Glasgow, United-Kingdom

  • New City: Norfolk, United-States

  • New City: Pittsburgh, United-States

  • New City: Boston, United-States

  • New City: Minneapolis, United-States

  • Crabbing: Added in ability to move between grids.

  • Crabbing: Added in ability to retrieve pots and simulate pot loading.

  • Crabbing: Added in the ability to return to port from out at sea crabbing.

  • Crabbing: Added in back end tracking of crab kgs caught for each ship both all time and seasonal to allow for stat tracking and competitive records.

  • Crabbing: Added ability to sell crabs at port in bulk offload.

  • Crabbing: Flipped switch so crabbing is now live for all players.

  • Added the ability for Dump Trucks to travel between cities. Currently all Dump Trucks can but in the future this will be limited to smaller road valid dump trucks so keep that in mind!

  • Added the ability to filter Sea Fleet by country on the main fleet overview page.

  • Made it so that the 'Next Ship' button will skip over bunkering ships.

  • New City: Santa Coloma, Andorra

  • New City: Madison, Wisconsin USA

  • New City: Rio Gallegos, Argentina

  • New City: Colon, Panama

  • New City: Geraldton, Australia

  • New City: Buffalo, New York USA

  • New Port: Odessa, Ukraine

  • New Port: Nukualofa, Tonga

  • New Port: Durres, Albania

  • New Port: St. Petersburg, Russia

  • New Port: Port Moresby, Papua New Guinea

  • New Port: Panama City, Panama

  • New Port: Rotterdam, Netherlands

  • Grouped in South America with Americas and Caribbean for Air Region Travel, assuming that planes could make pitstops along Central America between the Americas if needed for fuel.

  • Added the ability to Traverse from EU/AF/AS to Oceania and vice versa if aircraft is capable of over 2,000nm max range, assuming that one can island hop as needed.

  • Added the ability to travel globally if range is atleast 3,000nm, taking pitstops as needed for refueling.

  • Aircraft Note: Aircraft below will release over the next week as I verify data entries look good!

  • New Aircraft: Dornier DO-228

  • New Aircraft: ATR-42

  • New Aircraft: Airbus A320neo

  • New Aircraft: Boeing 777

  • Made it so that refueling ships are not included in the next ship run through cycle.

  • Added ability to put plane on standby for an hour (Similar to the driver rest feature.)

  • New City: Dresden, Germany

  • New City: Bremerhaven, Germany

  • New City: Alesund, Norway

  • New City: Aouzou, Chad

  • New City: Koumra, Chad

Marketplaces

  • Corrected messaging that was wrong or missing on various plane purchase redirects.

  • Added the ability to buy and sell used trains. There is a new category on the marketplace, and trains can be put up for sale as long as they are full on fuel, are not loaded with cargo, an do not have an engineer on board.

Power Plants

  • Added in more data regarding requirements of substations and power poles per number of NPC consumers for future integrations.

Production

  • Resolved issues with Materials warehouses in Middle East not properly showing the forms for shipment of goods.

  • Added raw materials to factory screen so you can see how much you have of any given raw good during your production planning.

Resource Acquisition

  • Created part of the initial requirements list for oil.

  • Corrected the 'deep' possible depth for oil deposit.

  • Performed back end work to prepare for deployment of oil acquisition.

  • Gave everyone formula for rough valuation of an oil plot after it has been surveyed.

Resource Exchange

  • Added more details to semi shipments area to track currently generated loads. More will be coming.

  • Fixed only being able to ship 4.2m liters up to the appropriate 6m liters.

  • Fixed issue with shipments not showing a destination if it was a very short distances (sub 5km).

Venture Capitalism

  • Added in a 'My Offering' area that will show basic details of your ongoing offering.

  • Added a 'Trigger Buyback' button that will appear once your offering is within it's soft buyback window. This will trigger your entire VC offering to close out at midnight, so be sure that is what you want to do when hitting the button!

Other

  • Lottery Re-Opens. It will run daily at 6pm, and automatically pay out winners. Up to 50 entries can be purchased today and you can manually pick numbers, or auto pick in batches of 1, 5, or 10 tickets. The latest draw with draw time and recent winners are all displayed on that page as well. Enjoy the now FULLY FUNCTIONING lotto area!

  • Fixed issue with meta land allotment limit not resetting daily as it should.

  • Added new view for finished industrial yards. Now you can drive in semis with or without equipment, and leave them at site. More will be coming later!

  • Handled approximately 35 player support and whoops items.

  • Added in leaderboards for crabbing including total vessel count and all time caught crab weights.

  • Added in back-end tracking to individual crab boats for their current season catch and all time catch so that I in the future can implement more leaderboards and features regarding these.

  • Handled approximately 35 player support and whoops tickets.

  • Made a TON of back end preparations for the beginning of the revamp to the core mining and logistics systems. Work will begin in earnest now which means that for a few patches there will not be any bug fixes or feature additions to these items.

  • Added in the ability to grab airlift loads from major hubs and deliver them to Port Said. Planes must be able to handle travelling ~ 1900 + nm for non-ocean flights and 3000nm for Ocean flights.

  • Added the ability for players to deliver Temporary Housing to the group project. This is done from the group project page as soon as you have Temporary Housing in a warehouse in Port Said!

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