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v0.1.54

v0.1.54

Aerospace

  • Updated wording on error and success messages for prototype testing to more accurately reflect situation beyond scope of engine testing.

Agriculture

  • Diagnosed issue with cow counts being off in certain instances having to do with dairy versus beef cattle.

  • Performed automatic update of tallies of cattle in pastures and in dairy barns.

  • Added new mechanism to prevent counts from becoming off again.

  • Added in limitation of pens and barns. If a barn or a pasture is at capacity, new cattle will not be born and will be considered still births, meaning you will need to ensure you are keeping room in your pens for new animals.

  • NOTICE: If you have a pen or barn that is OVER capacity, you will be unable to milk your cows, and your cows will begin to degrade in weight/health until the barn/pasture is down to allowed capacity. This will start next week, so get your pens under control this week!

  • Pig Planners. The first batch of pigs will be available for purchase next patch, so make sure your buildings are ready to go!

Competitive

  • Created new fully automated version of competitive fishing. Here are some key points...

  • Automatically Generated & Scheduled By System

  • System will not allow overlapping events.

  • When no competition is active, you will see the attached screenshot showing upcoming competitions and their start dates.

  • When a competition is active, you will see the old competition screen with the addition of the "Upcoming" section that will show future competitions below the current competitions prizes.

  • Whenever a competition starts or ends, the system automatically populates all appropriate info including fish, images, prizes, valid lakes etc.

  • Competitions will generally end at midnight on Thursdays, and generally start at 6am on Fridays (Bi-Weekly to start)

  • Prizes will automatically be distributed between the closing of the old competition and the beginning of the new competition.

  • First tournament of new system should be live now!

Global Exchange (New Name for RE & Portions of GM)

  • Updated raw goods order ledgers to include placement country information and new category + subcategory layout for future accounting upgrades.

  • Added ability to place buy and sell orders (Including with range limitations) for raw goods in the new Global Exchange.

  • NOTICE: While the ability to make orders has been completed, and NPCs can partake in the orders you create, players cannot currently buy from or sell to these orders. This will be available more than likely before next patch, but it's very important I roll this out incrementally to make sure we address any issues that are found.

  • NOTICE: The ability to place sell orders on the Production Materials area is being ceased this week. Starting next week, new orders will be placed through the global exchange, including the ability to set up buy orders
    for finished goods you may be looking for. The old system is being liquidated, but NPCs will still buy from this area for the coming month to ensure any old stockpiles that were posted are sold off. Again, you will be unable to
    post finished good orders in GM now, and starting next week they will be placed in the new Global Exchange!

  • Removed link to production materials from GM.

  • Removed link to resource exchange (Being phased out for the Global Exchange

Head of State

  • Updated menu to not link to features not intended for HoS

Holding

  • Fixed ability to transfer individual pieces of agricultural equipment between subsidiaries.

Logistics

  • Fixed issue with train not talking all of bulk when there is space available.

  • Fixed bulk loads showing when their quantities were already taken in limited instances.

  • Fixed instances where if you filtered both by country and by 'at facility' results would not display properly for semi fleets.

Marketplace

  • Fixed issue with some players being unable to see Anomalies for sale on the player marketplace.

  • Fixed issue with limited amount of players being unable to see Eminent Domain/Savvy Surveyors on player marketplace.

PMC

  • Pushed live next batch of operators into available operator pool.

  • Opened up ability to do 'test' training that will slightly improve stats over time. This is to ensure the training system is working properly so that next week it can begin in earnest based on the facilities you have available for your personnel.

  • Began running final internal testing to ensure equipping of operators is working as intended.

Production

  • New Recipe: Bullet Proof Glass, produced at Glass Factory

  • New Recipe: Polyester, produced at Plastics Factory

  • New Recipe: Metal Bottle, produced at General Factory

  • Recipe Transition: Bread, now produced in Food Factory

  • Recipe Transition: Canned Corn, now produced in Food Factory

  • Recipe Transition: Milk, now produced in Food Factory

  • Recipe Transition: Spaghetti Noodles, now produced in Food Factory

  • Recipe Transition: Yeast, now produced in Food Factory

  • Note On Transitions: They now will only be produced in new plant type, however any existing runs will still finish properly.

Research

  • Fixed issue with skilled researches sometimes not completing when they should.

Resource Acquisition

  • Fixed issue with remaining oil plots that were not producing as they should be.

  • Prevent "Load To Train" form from showing up on a vehicle details page if the vehicle is located at a facility.

Wiki

  • Minor context update on oil land drilling article.

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