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v0.2.11

v0.2.11

Agriculture

  • Added ability to mass butchery pigs via player owned butchery.

  • Fixed Tobacco ready for harvest image.

  • Added ability to chip white pine during harvest versus straight log harvest.

  • New Animal: Chickens (Use Bird Coops)

  • New Breed: Chicken - Cornish Cross

  • New Slurry Spreader: 550 Series

  • Fixed image for 5518 Series Manure Spreader

  • New Harvesting Dredge: Model H (To be used with several upcoming crops, and some transitioning!)

  • Made it possible for sheep to age out to 10 years.

  • Turned On Butchery For Sheep.

  • Added pregnancy, gestating and birthing of sheep.

  • Added ability to sheer sheep, once per game year (12 days)

  • Adjusted Mass butcher pasture to fix issue with non-filtered butchering

  • Adjusted match butcher self butchery from pasture to fix issue with pasture counts not updating.

  • Added ability to see remaining spots and total spots available on all animal bearing buildings in agri overview.

  • Fixed issue with adding irrigation to a field.

  • Fixed issue with adding drainage to a field.

  • Added irrigation and drainage indicators to fields with these installed.

Archaeology

  • Added 'Next Ship' button for Salvage ships.

  • Fixed missing image for Antiquities Restoration facility.

  • Added in new potential avenues of gaining RP while also adjusting some existing methods for balancing.

Construction

  • Added ability to filter and look for all equipment of a certain type in all countries instead of only in specific countries.

Corporate

  • Made it possible to view details page for the new XL HQ.

Logistics

  • Added 'Port Data' page under Data Center. Includes all player ports, available piers/bays, as well as if you click the details button you can see what modules are available for install currently.

  • New Research: Load Scaling. Each level increases load liaison load finding by 5% (larger loads). 10 levels available.

  • Made Load Scaling research effects live.

  • Fixed issue with 'Unload Here' dispatch command.

  • Added 'Refuel This Group' dispatch quick command, refuels all semis in group.

  • Added ability to see a group tag for a semi from the overview page if they have a tag group assigned.

  • New Ship Class: Tug - Will be used for recovering stranded vessels (player & npc) as well as delivering supplies to various offshore operations (player & npc)

  • New Ship: Tug 339 Class.

  • Added ability to load a semi tag group onto a RORO in bulk.

  • Updated Sappertonian train transport to 65000 from 1000 for new VSU loading model.

  • Added ability to load trains onto Train Transport Ships.

  • Made live train scheduling for retrieval of raw goods and bringing them back to station.

  • Adjusted Semi Logistics Load Algorithm.

  • Adjusted Semi Logistics Expiration timers for NPC generated loads to accommodate above changes.

  • Updated Player Port map for sealane shipping with all recently added player ports.

  • Fixed issue with 'Send Semi Group To Site' command, both with and without equipment.

  • Updated Semi Driver rest system to use the newer system allowing you to choose the number of hours or days instead of only one hour at a time.

  • New Building: Fleet Maintenance - Large, can handle up to 25 vehicles / equipment at once.

  • New Building: Fleet Maintenance - XL, can handle up to 50 vehicles/equipment at once.

  • Added a safety check that engineer has to be removed from train before selling.

  • Added in additional docking/undocking safeguards for Ports.

  • Added in ability to see how many bays or piers are available when you are in a shipyard.

  • Option to dock at a bay or pier will no longer show up if one isn't available, and form will not show at all of there are no piers or bays available.

Manufacturing

  • Fixed image for Oil Derrick - Platform

  • Fixed image for Rig Drill System Upgrade

  • New Recipe: Pumpkin Latte, produced in food factory

  • New Recipe: Ice Cream Cake, produced in food factory

  • New Recipe: Elmartains Heath Candy Bar, produced in food factory.

  • New Recipe: DSSV - Series 210 (RR), produced in Specialty Factory

  • New Recipe: DSSV - Series 300 (RR), produced in Specialty Factory

  • New Recipe: DSSV - Series 620 (RR), produced in Specialty Factory

  • New Recipe: Table - Iroko Walnut, produced in Furniture Factory

  • Recipe Update: Simple Interior module, increased to 100 units per hour, linear increase in material inputs.

  • New Recipe: Oil - Regular, produced at Generic Factory.

  • New Recipe: Oil - Synthetic, produced at Chemical Factory.

  • New Recipe: Propylene Glycol, produced at Chemical Factory.

  • New Recipe: Mineral Oil, produced at Chemical Factory.

  • Fixed missing image for Golf Clubs

  • Fixed missing image for Guitar - Electric

  • Fixed missing image for Styrofoam.

  • New Item: Eggs, only produced through chickens.

  • New Recipe: Egg - Carton, produced at Food Factory

  • New Recipe: FN FAL, produced at Armaments Factory (RR)

  • New Recipe: R52 Sight System, produced at Miltech Factory (RR)

  • New Recipe: M4 - SOPMOD - CR1, produced at Miltech Factory (RR)

  • New Recipe: Pet Bed, produced at General Factory.

PMC

  • Added 150 new operators to operator pool

  • Added 20 new male portraits

  • Added 20 new female portraits

Real Estate

  • New Building: Office Space - 150 Floor

  • New Building: Hotel - 1500 Unit

Resource Acquisition

  • Updated weight of fuel bladder 10k to 500kg.

  • Updated weight of fuel bladder 50k to 2000kg.

  • Added 'Remove All' option in fuel bladders area to remove all bladders from a site regardless of amount.

  • New Jaw Crusher: QJ341, capable of 1260tph.

  • Updated perks heading in land overview.

  • Added ability to perform In-Situ surveying of certain mine sites.

  • Added new 'Terrain' filter for city level resource sites allowing you to filter sites by terrain type.

  • Added module slots to all drill ships (2 on non-LE, 3 on LE)

  • Made live module functionality of Drillship Rig Upgrade module. This allows drilling 50% deeper than a vessels standard max depth.

  • Made live module functionality of Drillship CAC module. This allows drilling 25% faster than a vessels standard drilling rate.

  • Added in display of In-Situ resource if found on mine details page.

  • Added in new option under "Other OPS" if there is a In-Situ resource found, this will be where you conduct In-Situ Operations.

  • Added ability to add In Situ equipment to mine site, as well as remove.

  • Added ability to conduct In-Situ mining once all resources are on site.

  • New Jaw Crusher: LT200, capable of 2700tph.

  • Updated surface surveying to finish on ticks.

  • Updated core drilling to finish on ticks.

  • Added notification for completion of surface surveying.

  • Added notification for completion of core drilling.

  • Made continued progress on oil derrick agreement system.

  • Made continued progress on oil derrick framework for deployed derricks.

  • Added in new terrain modifier 'Silty'. This is another type that qualifies for In-Situ.

  • Added in In-Situ qualification for Muddy terrain.

  • Added in new terrain modifier 'Magnetic Anomaly'.

  • Updated odds of finding strange or sample (Slight buff at all land sizes)

The Beyond

  • Fixed issue with solar system drop down selection in some station creation scenarios.

  • Added rudimentary star directory where public space stations are listed.

  • Updated powerplant output for T2.

  • Updated FT and JFT capacities for T2.

  • Updated Ore & Cargo bay capacities for T2.

  • Added ability to add items to Galactic Market from warehouse.

  • Added Galactic market overview for a station.

  • Added 4 new ship design images for 0-25HS.

  • Added 4 new ship design images for 25-50HS.

  • Added purchasing ability on Galactic market.

Wiki

  • New Article: The Beyond > Ship Class Designations

  • New Article: The Beyond > Reaching The Stars

  • New Article: Resource Acquisition > In-Situ Mining

Other

  • Updated the way notifications are handled to allow new and more optimized ways of storing notifications for system performance and ease of use.

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