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v0.1.66

v0.1.66

Achievements

  • Added 3 new achievements related to Mining.

  • Added New Achievement for Splitathon 8

Archaeology

  • Survey ships who find anomalies will now have those anomalies tied to the port they sailed out of.

  • Salvage ships will now only accept anomaly investigations for unknowns that are either legacy (with no city), or with a city matching their current port.

  • Survey ships who find a anomaly that is immediately determined to be a salvage anomaly will receive an anomaly in anomaly list instead of in player inventory.

  • Temporarily Removed Transfers of Anomalies

  • Fixed Selling of anomalies.

  • Added ability to privately list anomaly sales.

  • Updated Fine Dining class ship price to 90m, added capacity for 5 modules.

  • Updated Triari class ship for capacity of 3 modules.

Agriculture

  • Ran legacy update to update all existing fields to have a soil type.

  • Added indicator to tell you which soil type your field is.

  • Added indicator to tell you current lime status, and if lime is needed, the estimated amount.

  • New Lime Spreader: 24m LAN

  • New Lime Spreader: 24m BBI

  • New Lime Spreader: 18m HOR

  • New Lime Spreader: 10m CHA

  • Added ability to have agricultural items transferred again. Reminder: Pastures or Barns with animals have to be emptied of animals first!

  • Added ability to lime fields. Must be in plowed state and must have enough lime in your local warehouse.

  • New Crop: Oranges. Planted using tree planter. 10 year initial growth time, and yearly harvest after.

  • Crop Updates: Updated several crops that regrow to regrow every 12 months instead of every 3 months.

Construction

  • Re-enabled use of industrial yards. They should work for all previous operations but as always, if you find issues, please report!

Global Exchange

  • Hot fixed an issue with being able to see expired orders that were privately listed to your company.

  • Upped the Icon size for raw material warehousing to make it easier to discern. Remember you can hover over (Or hold over if on mobile) to see the name as well.

  • New Raw Good: Oranges

  • Removed ability to ship from here, and all legacy GE pages.

  • Trade monitor: added the ability to cancel orders from trade monitor so you don't have to go to individual city to cancel.

  • Added a 'home' button to the top menu for easy navigation back to the homepage of GE.

  • Removed "Material Warehouse" button from GE, now available via Interactions > Shipping & Sales Center

  • Removed "Raw Warehouse" button from GE, now available via Interactions > Shipping & Sales Center

  • Added "Location Search" button to GE. Use this to look for ALL orders of ANY type in a certain region, country or city.

  • Added new link for "Shipping Center" button. Now goes to new Shipping & Sales Center.

  • Added new "Seller Center" button. Now goes to new Shipping & Sales Center.

Global Market

  • Created new interface for Player Ship sales, including market that will show currently available models from various companies, price point, and detailed searches for port locations.

  • Removed Black Market Equipment area. Goods will now be bought on Global Exchange and then transferred into PMC facilities as needed.

Head of State

  • Added in real time tracking of progress towards level 1 prosperity from NPC sales.

  • Updated

Holding Company

  • Added ability to transfer equipment assets in and out of holding company with other owned companies.

Logistics

  • Fixed Dark Hex Jr Image

  • Added ability for ships to sail to a player shipyard.

  • Added ability to load cargo from a player shipyard. If at a pier cargo will load 10% faster by default from a NPC port.

  • Added in Duty Fee for cargo loading in a port. Duty fee is charged off of the load value and taken out of the load payout at time of loading.

  • New Ship: Bulk 5x30

Manufacturing

  • hot fixed issue with "All For One" perk and factory deliveries

  • Added new second research slot ability to recipes, meaning that more than one industry can produce an item with appropriate research.

  • Added ability for manufacturing companies to produce Hydrogen Peroxide with appropriate research.

  • Added ability for manufacturing companies to produce Ethylene Oxide with appropriate research.

  • Added ability for manufacturing companies to produce Hydrazine with appropriate research.

  • Added ability for manufacturing companies to produce Nitromethane with appropriate research.

  • Added ability for manufacturing companies to produce Ammonia Nitrogen Tetroxide with appropriate research.

  • Added ability for manufacturing companies to produce LOX - JP8 with appropriate research.

  • Added ability for manufacturing companies to produce LOX - Hydrazine with appropriate research.

  • Added ability for manufacturing companies to produce LOX - Methane with appropriate research.

  • Added ability for manufacturing companies to produce Fluorine Hydrogen with appropriate research.

  • New Recipe: Utility Pole - High Voltage (research required)

  • New Recipe: Oil Pipeline - Primary (research required)

  • New Recipe: Ship Electronics - Ship component module (research required)

  • New Recipe: Ship Radar - Ship component module (research required)

  • New Recipe: Dining Chair - Ash produced at furniture factory

  • New Recipe: Dining Chair - Teak produced at furniture factory

  • New Recipe: Body Armor - Level 1, produced at Textile Factory (RR)

  • New Recipe: Body Armor - Level 2, produced at Textile Factory (RR)

  • New Recipe: Body Armor - Level 3, produced at Textile Factory (RR)

  • New Recipe: Flashbang, produced at Armaments Factory (RR)

  • New Recipe: Smoke Grenade, produced at Armaments Factory (RR)

  • New Recipe: Frag Grenade, produced at Armaments Factory (RR)

  • New Recipe: PASGT - Tan, produced at Armaments Factory (RR)

  • New Recipe: ACH - Black Railed, produced at Armaments Factory (RR)

  • New Recipe: FAST - Black Railed, produced at Armaments Factory (RR)

  • New Recipe: Ship Helicopter Bay, produced at Steel Factory (RR)

  • New Recipe: Sonar Line - Double, produced at Electronics Factory (RR)

  • New Recipe: Sonar Line - Triple, produced at Electronics Factory (RR)

  • New Recipe: Sonobuoy - Rudimentary, produced at Miltech Factory (RR)

  • New Recipe: Sonobuoy - Basic, produced at Miltech Factory (RR)

  • New Recipe: Sonobuoy - Advanced, produced at Miltech Factory (RR)

  • New Recipe: Ship Aviation Fuel Storage, produced at Steel Factory (RR)

  • New Recipe: Uniform - Desert Tigerstripe, produced at Textile Factory (RR)

  • New Recipe: Uniform - Tigerstripe, produced at Textile Factory (RR)

  • New Recipe: Uniform - Multicam, produced at Textile Factory (RR)

  • New Recipe: Uniform - Night Woodland, produced at Textile Factory (RR)

  • New Recipe: Uniform - Desert Digital, produced at Textile Factory (RR)

  • New Recipe: Uniform - Flecktarn, produced at Textile Factory (RR)

  • New Recipe: Uniform - Woodland Digital, produced at Textile Factory (RR)

  • New Recipe: Uniform - Tropentarn, produced at Textile Factory (RR)

  • New Recipe: NVG - Gen I, produced Miltech Factory (RR)

  • New Recipe: NVG - Gen II, produced Miltech Factory (RR)

  • New Recipe: NVG - Gen III, produced Miltech Factory (RR)

  • New Recipe: UMP-45, Produced at Armament Factory (RR)

  • New Recipe: M249, Produced at Armament Factory (RR)

  • New Recipe: M4, Produced at Armament Factory (RR)

  • New Recipe: M2, Produced at Armament Factory (RR)

  • New Recipe: DHSKA, Produced at Armament Factory (RR)

  • New Recipe: AUG, Produced at Armament Factory (RR)

  • New Recipe: P90, Produced at Armament Factory (RR)

  • New Recipe: MP5SD6, Produced at Miltech Factory (RR)

  • New Recipe: MP5PDW, Produced at Armament Factory (RR)

  • New Recipe: Underwater Drone - Basic, Produced at Specialty Factory (RR)

  • New Recipe: Underwater Drone - Upgraded, Produced at Specialty Factory (RR)

  • New Recipe: Underwater Drone - Advanced, Produced at Specialty Factory (RR)

  • New Recipe: Armory Module, Produced at Armaments Factory (RR)

  • New Recipe: Sonar Computer - Basic, Produced at Electronics Factory (RR)

  • New Recipe: Sonar Computer - Advanced, Produced at Electronics Factory (RR)

  • New Recipe: Lift Bag 250kg, Produced at Plastics Factory (RR)

  • New Recipe: Lift Bag 1000kg, Produced at Plastics Factory (RR)

  • New Recipe: Lift Bag 3000kg, Produced at Plastics Factory (RR)

  • New Recipe: Cargo Stowage Module, Produced at Specialty Factory (RR)

  • New Recipe: Oil Derrick - Living Quarters, Produced at Specialty Factory (RR)

  • New Recipe: Oil Derrick - Platform, Produced at Specialty Factory (RR)

  • New Recipe: Oil Derrick - Drilling System, Produced at Specialty Factory (RR)

  • New Recipe: Oil Derrick - Electronics, Produced at Specialty Factory (RR)

  • New Recipe: Oil Derrick - Foundation, Produced at Specialty Factory (RR)

  • Added ability to check manufacturing preparations at shipyards. You must have a valid blueprint to check it, and you will need sufficient components for the entire manufacturing run to produce the item.

  • Added ability for shipyards to provide module installation services to ships that are docked in their bays.

  • Added new UI elements to ships in your shipyard. Shows their current status and how long they've been idle or how long until their operation is complete along with their current bay #.

  • Added ability to upgrade piers (Up to level 10). Costs are based on level as well as shipyard size.

  • Added ability to upgrade maintenance bays (Up to level 10). Costs are based on level as well as shipyard size.

  • Note: On above, benefits are not live quite yet!

  • Added ability to set fee structure for your port. Fees that are changeable include pier hourly, maintenance hourly, duty fee and module markup, all have minimum and maximum thresholds enforced.

  • New Recipe: Hydraulic Lines, produced at Generic Factory

  • New Recipe: Backhoe Bucket, produced at Heavy Equipment Factory (RR)

  • New Recipe: Backhoe Chassis, produced at Heavy Equipment Factory (RR)

  • New Recipe: Excavator Bucket, produced at Heavy Equipment Factory (RR)

  • New Recipe: Excavator Arm, produced at Heavy Equipment Factory (RR)

  • New Recipe: Dumptruck - Chassis Small, produced at Heavy Equipment Factory (RR)

  • New Recipe: Dumptruck - Bed Small, produced at Heavy Equipment Factory (RR)

  • New Recipe: Bulldozer - Blade, produced at Heavy Equipment Factory (RR)

  • New Recipe: Bulldozer - Hydraulics, produced at Heavy Equipment Factory (RR)

  • New Recipe: Tracks, produced at Heavy Equipment Factory (RR)

  • New Recipe: Delimber - Chassis, produced at Heavy Equipment Factory (RR)

  • New Recipe: Delimber - Arm, produced at Heavy Equipment Factory (RR)

  • New Recipe: Wheel Loader - Bucket, produced at Heavy Equipment Factory (RR)

  • New Recipe: Dumptruck - Bed Medium, produced at Heavy Equipment Factory (RR)

  • New Recipe: Dumptruck - Chassis Medium, produced at Heavy Equipment Factory (RR)

  • New Recipe: Bulldozer - Chassis, produced at Heavy Equipment Factory (RR)

  • New Recipe: Grader - Chassis, produced at Heavy Equipment Factory (RR)

  • New Recipe: Dumptruck - Bed Large, produced at Heavy Equipment Factory (RR)

  • New Recipe: Grader - Blade, produced at Heavy Equipment Factory (RR)

  • New Recipe: Feller Buncher - Chassis, produced at Heavy Equipment Factory (RR)

  • New Recipe: Feller Buncher - Arm, produced at Heavy Equipment Factory (RR)

  • New Recipe: Dumptruck - Chassis Large, produced at Heavy Equipment Factory (RR)

  • New Recipe: Wheel Loader - Chassis, produced at Heavy Equipment Factory (RR)

  • New Recipe: Excavator - Chassis, produced at Heavy Equipment Factory (RR)

  • New Recipe: EBR, Produced at Armament Factory (RR)

  • New Recipe: M110, Produced at Armament Factory (RR)

  • New Recipe: PSG-1, Produced at Armament Factory (RR)

  • New Recipe: Breaching Charge, Produced at Armament Factory (RR)

  • New Recipe: RPG-7, Produced at Armament Factory (RR)

  • New Recipe: LAW, Produced at Armament Factory (RR)

  • New Recipe: Fuel Hose Upgrade, produced at Specialty Factory (RR)

  • New Recipe: Ship Engine Efficiency Upgrade, produced at Specialty Factory (RR)

  • New Recipe: Steel Cable, produced at Steel Factory

  • New Recipe: Salvage Crane Upgrade, produced at Specialty Factory (RR)

  • New Recipe: Crane Network - Upgraded, produced at Specialty Factory (RR)

  • New Recipe: Crane Network - Advanced, produced at Specialty Factory (RR)

  • New Recipe: Alternative Fuel System - Hydrogen, produced at Specialty Factory (RR)

  • New Recipe: Alternative Fuel System - LNG, produced at Specialty Factory (RR)

  • New Recipe: Alternative Fuel System - Biofuel, produced at Specialty Factory (RR)

  • New Recipe: Building - Foundation Kit A, produced at Construction Factory (RR)

  • New Recipe: Building - Foundation Kit B, produced at Construction Factory (RR)

  • New Recipe: Building - Foundation Kit C, produced at Construction Factory (RR)

  • New Recipe: Building - Wall Kit A, produced at Construction Factory (RR)

  • New Recipe: Building - Wall Kit B, produced at Construction Factory (RR)

  • New Recipe: Building - Wall Kit C, produced at Construction Factory (RR)

  • New Recipe: Building - Roof Kit A, produced at Construction Factory (RR)

  • New Recipe: Building - Roof Kit B, produced at Construction Factory (RR)

  • New Recipe: Building - Roof Kit C, produced at Construction Factory (RR)

  • New Recipe: Shingles, Produced at Construction Factory

  • New Recipe: Metal Roofing, Produced at Construction Factory

  • New Recipe: Oil Derrick C1, Produced at Specialty Factory (RR/BPR)

  • New Recipe: Oil Derrick C2, Produced at Specialty Factory (RR/BPR)

  • New Recipe: Oil Derrick C3, Produced at Specialty Factory (RR/BPR)

  • New Recipe: Oil Derrick C4, Produced at Specialty Factory (RR/BPR)

  • New Recipe: Oil Derrick C5, Produced at Specialty Factory (RR/BPR)

PMC

  • Added ability to add equipment to an operator in all slots. Note - It is possible at this time there may be a broken image or two if a recipe isn't in yet for production.

  • Shortened training windows to 12 hours for PMC training operations of all types.

  • New Training Available: Anti-Vehicle Training. Requires 3 AT munitions of any type and Anti-Vehicle training grounds. Benefits Anti-Armor skill.

  • New Training Available: CQB Training. Requires 250 rounds of SMG (Pistol) Ammunition, Equipped SMG and CQB Shoothouse. Benefits Reflexes, Perception and SMG skills.

  • New Training Available: Explosives Training. Requires 2 explosives munitions, and explosives training grounds. Benefits Explosives skill.

  • New Training Available: Fitness Training. Requires Obstacle Course. Benefits Strength and Endurance skills.

  • New Training Available: Marksman Training. Requires 100 rounds rifle ammo, equipped Marksman Rifle, Marksman Range. Benefits Marksman skill.

  • New Training Available: Rifle Training. Requires 200 rounds rifle ammo, equipped rifle, Rifle Range. Benefits Rifle skill.

  • New Training Available: Urban Operations Training. Requires 200 rounds riffle ammunition, equipped weapon, MOUT Facility. Benefits Hardiness and Perception skills.

Research

  • Added new notification system that checks for any new recipes you have unlocked. If any are found, you will be notified with what the recipe is and where it can be produced.

Resource Acquisition

  • Added ability to hire and fire trains for mining and timber sites (Must have completed train tracks out to mine site)

  • Added in code for trains that are hired to conduct automatic hauling. 250k hiring cost, haul up to 5m liters at 50km/hr.

UI

  • Updated some drop down lists to display in different more logical order.

Wiki

  • Fixed missing link to achievements pages.

  • Updated 'Update Scheduling' page with Q3 roadmap plans.

  • New Article Archaeology > Ships, details all ships specifications.

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